Improve fill aligned text hit testing.
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@ -1038,11 +1038,17 @@ int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) cons
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float off = 0.0f;
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for (int i = 0; i < v_size; i++) {
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for (int k = 0; k < glyphs[i].repeat; k++) {
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if (glyphs[i].count > 0) {
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float advance = 0.f;
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for (int j = 0; j < glyphs[i].count; j++) {
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advance += glyphs[i + j].advance;
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advance += glyphs[i + j].advance * glyphs[i + j].repeat;
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}
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if (((glyphs[i].flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) && (p_coords >= off && p_coords < off + advance)) {
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if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
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return glyphs[i].end;
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} else {
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return glyphs[i].start;
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}
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}
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// Place caret to the left of clicked grapheme.
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if (p_coords >= off && p_coords < off + advance / 2) {
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@ -1061,8 +1067,7 @@ int TextServer::shaped_text_hit_test_position(RID p_shaped, float p_coords) cons
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}
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}
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}
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off += glyphs[i].advance;
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}
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off += glyphs[i].advance * glyphs[i].repeat;
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}
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return 0;
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}
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