Merge pull request #70460 from Chaosus/shader_fix_varyings
This commit is contained in:
commit
cc5ba0a97f
|
@ -134,6 +134,8 @@ static String _interpstr(SL::DataInterpolation p_interp) {
|
|||
return "flat ";
|
||||
case SL::INTERPOLATION_SMOOTH:
|
||||
return "";
|
||||
case SL::INTERPOLATION_DEFAULT:
|
||||
return "";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
@ -667,6 +669,9 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
|
|||
fragment_varyings.insert(varying_name);
|
||||
continue;
|
||||
}
|
||||
if (varying.type < SL::TYPE_INT) {
|
||||
continue; // Ignore boolean types to prevent crashing (if varying is just declared).
|
||||
}
|
||||
|
||||
String vcode;
|
||||
String interp_mode = _interpstr(varying.interpolation);
|
||||
|
|
|
@ -989,6 +989,18 @@ String ShaderLanguage::get_precision_name(DataPrecision p_type) {
|
|||
return "";
|
||||
}
|
||||
|
||||
String ShaderLanguage::get_interpolation_name(DataInterpolation p_interpolation) {
|
||||
switch (p_interpolation) {
|
||||
case INTERPOLATION_FLAT:
|
||||
return "flat";
|
||||
case INTERPOLATION_SMOOTH:
|
||||
return "smooth";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
String ShaderLanguage::get_datatype_name(DataType p_type) {
|
||||
switch (p_type) {
|
||||
case TYPE_VOID:
|
||||
|
@ -4424,6 +4436,10 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
|
|||
switch (p_varying.stage) {
|
||||
case ShaderNode::Varying::STAGE_UNKNOWN: // first assign
|
||||
if (current_function == varying_function_names.vertex) {
|
||||
if (p_varying.type < TYPE_INT) {
|
||||
*r_message = vformat(RTR("Varying with '%s' data type may only be assigned in the 'fragment' function."), get_datatype_name(p_varying.type));
|
||||
return false;
|
||||
}
|
||||
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX;
|
||||
} else if (current_function == varying_function_names.fragment) {
|
||||
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT;
|
||||
|
@ -5223,7 +5239,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
|
|||
if (shader->varyings.has(varname)) {
|
||||
switch (shader->varyings[varname].stage) {
|
||||
case ShaderNode::Varying::STAGE_UNKNOWN: {
|
||||
_set_error(vformat(RTR("Varying '%s' must be assigned in the vertex or fragment function first."), varname));
|
||||
_set_error(vformat(RTR("Varying '%s' must be assigned in the 'vertex' or 'fragment' function first."), varname));
|
||||
return nullptr;
|
||||
}
|
||||
case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT:
|
||||
|
@ -5407,6 +5423,16 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
|
|||
}
|
||||
} else {
|
||||
switch (var.stage) {
|
||||
case ShaderNode::Varying::STAGE_UNKNOWN: {
|
||||
if (var.type < TYPE_INT) {
|
||||
if (current_function == varying_function_names.vertex) {
|
||||
_set_error(vformat(RTR("Varying with '%s' data type may only be used in the 'fragment' function."), get_datatype_name(var.type)));
|
||||
} else {
|
||||
_set_error(vformat(RTR("Varying '%s' must be assigned in the 'fragment' function first."), identifier));
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
} break;
|
||||
case ShaderNode::Varying::STAGE_VERTEX:
|
||||
if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
|
||||
var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
|
||||
|
@ -8225,7 +8251,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
|
|||
}
|
||||
}
|
||||
DataPrecision precision = PRECISION_DEFAULT;
|
||||
DataInterpolation interpolation = INTERPOLATION_SMOOTH;
|
||||
DataInterpolation interpolation = INTERPOLATION_DEFAULT;
|
||||
DataType type;
|
||||
StringName name;
|
||||
int array_size = 0;
|
||||
|
@ -8334,6 +8360,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
|
|||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
if (!is_uniform && interpolation != INTERPOLATION_DEFAULT && type < TYPE_INT) {
|
||||
_set_error(vformat(RTR("Interpolation modifier '%s' cannot be used with boolean types."), get_interpolation_name(interpolation)));
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
|
||||
if (!is_uniform && type > TYPE_MAT4) {
|
||||
_set_error(RTR("Invalid data type for varying."));
|
||||
return ERR_PARSE_ERROR;
|
||||
|
|
|
@ -247,6 +247,7 @@ public:
|
|||
enum DataInterpolation {
|
||||
INTERPOLATION_FLAT,
|
||||
INTERPOLATION_SMOOTH,
|
||||
INTERPOLATION_DEFAULT,
|
||||
};
|
||||
|
||||
enum Operator {
|
||||
|
@ -774,6 +775,7 @@ public:
|
|||
static bool is_token_arg_qual(TokenType p_type);
|
||||
static DataPrecision get_token_precision(TokenType p_type);
|
||||
static String get_precision_name(DataPrecision p_type);
|
||||
static String get_interpolation_name(DataInterpolation p_interpolation);
|
||||
static String get_datatype_name(DataType p_type);
|
||||
static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
|
||||
static String get_texture_filter_name(TextureFilter p_filter);
|
||||
|
|
Loading…
Reference in New Issue