Merge pull request #94113 from jsjtxietian/project-dialog
Make `fdialog_project` up to become the child of `ProjectManager` instead of child of `ProjectDialog`
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commit
cca22015d5
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@ -389,6 +389,8 @@ void ProjectDialog::_browse_install_path() {
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}
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void ProjectDialog::_project_path_selected(const String &p_path) {
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show_dialog();
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if (create_dir->is_pressed() && (mode == MODE_NEW || mode == MODE_INSTALL)) {
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// Replace parent directory, but keep target dir name.
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project_path->set_text(p_path.path_join(project_path->get_text().get_file()));
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@ -686,8 +688,6 @@ void ProjectDialog::set_project_path(const String &p_path) {
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}
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void ProjectDialog::ask_for_path_and_show() {
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// Workaround: for the file selection dialog content to be rendered we need to show its parent dialog.
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show_dialog();
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_browse_project_path();
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}
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@ -787,6 +787,14 @@ void ProjectDialog::_notification(int p_what) {
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project_browse->set_icon(get_editor_theme_icon(SNAME("FolderBrowse")));
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install_browse->set_icon(get_editor_theme_icon(SNAME("FolderBrowse")));
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} break;
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case NOTIFICATION_READY: {
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fdialog_project = memnew(EditorFileDialog);
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fdialog_project->set_previews_enabled(false); // Crucial, otherwise the engine crashes.
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fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
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fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
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callable_mp((Node *)this, &Node::add_sibling).call_deferred(fdialog_project, false);
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} break;
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}
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}
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@ -967,21 +975,14 @@ ProjectDialog::ProjectDialog() {
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Control *spacer = memnew(Control);
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spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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default_files_container->add_child(spacer);
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fdialog_project = memnew(EditorFileDialog);
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fdialog_project->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
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fdialog_project->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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fdialog_install = memnew(EditorFileDialog);
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fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
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fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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add_child(fdialog_project);
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add_child(fdialog_install);
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project_name->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_project_name_changed).unbind(1));
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project_path->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_project_path_changed).unbind(1));
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install_path->connect(SceneStringName(text_changed), callable_mp(this, &ProjectDialog::_install_path_changed).unbind(1));
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fdialog_project->connect("dir_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
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fdialog_project->connect("file_selected", callable_mp(this, &ProjectDialog::_project_path_selected));
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fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
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fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
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