Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D

This commit is contained in:
PouleyKetchoupp 2021-07-02 16:48:58 -07:00
parent 26b86c1074
commit ccac36a6e2
10 changed files with 2 additions and 228 deletions

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@ -4,7 +4,7 @@
Parameters to be sent to a 2D shape physics query.
</brief_description>
<description>
This class contains the shape and other parameters for 2D intersection/collision queries. See also [PhysicsShapeQueryResult2D].
This class contains the shape and other parameters for 2D intersection/collision queries.
</description>
<tutorials>
</tutorials>

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@ -4,7 +4,7 @@
Parameters to be sent to a 3D shape physics query.
</brief_description>
<description>
This class contains the shape and other parameters for 3D intersection/collision queries. See also [PhysicsShapeQueryResult3D].
This class contains the shape and other parameters for 3D intersection/collision queries.
</description>
<tutorials>
</tutorials>

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@ -1,58 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsShapeQueryResult2D" inherits="RefCounted" version="4.0">
<brief_description>
Result of a 2D shape query in [PhysicsServer2D].
</brief_description>
<description>
The result of a 2D shape query in [PhysicsServer2D]. See also [PhysicsShapeQueryParameters2D].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_result_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of objects that intersected with the shape.
</description>
</method>
<method name="get_result_object" qualifiers="const">
<return type="Object">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the [Object] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_object_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_object_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the child index of the object's [Shape2D] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_rid" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
</description>
</method>
</methods>
<constants>
</constants>
</class>

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@ -1,58 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsShapeQueryResult3D" inherits="RefCounted" version="4.0">
<brief_description>
Result of a 3D shape query in [PhysicsServer3D].
</brief_description>
<description>
The result of a 3D shape query in [PhysicsServer3D]. See also [PhysicsShapeQueryParameters3D].
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_result_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of objects that intersected with the shape.
</description>
</method>
<method name="get_result_object" qualifiers="const">
<return type="Object">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the [Object] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_object_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the instance ID of the [Object] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_object_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the child index of the object's [Shape3D] that intersected with the shape at index [code]idx[/code].
</description>
</method>
<method name="get_result_rid" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the [RID] of the object that intersected with the shape at index [code]idx[/code].
</description>
</method>
</methods>
<constants>
</constants>
</class>

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@ -937,14 +937,12 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW");
ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D");
ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D");
ClassDB::add_compatibility_class("Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D");
ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D");
ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D");
ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D");
ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D");
ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D");
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
ClassDB::add_compatibility_class("ProceduralSky", "Sky");

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@ -418,37 +418,6 @@ void PhysicsDirectSpaceState2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState2D::_get_rest_info);
}
int PhysicsShapeQueryResult2D::get_result_count() const {
return result.size();
}
RID PhysicsShapeQueryResult2D::get_result_rid(int p_idx) const {
return result[p_idx].rid;
}
ObjectID PhysicsShapeQueryResult2D::get_result_object_id(int p_idx) const {
return result[p_idx].collider_id;
}
Object *PhysicsShapeQueryResult2D::get_result_object(int p_idx) const {
return result[p_idx].collider;
}
int PhysicsShapeQueryResult2D::get_result_object_shape(int p_idx) const {
return result[p_idx].shape;
}
PhysicsShapeQueryResult2D::PhysicsShapeQueryResult2D() {
}
void PhysicsShapeQueryResult2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult2D::get_result_count);
ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult2D::get_result_rid);
ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult2D::get_result_object_id);
ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult2D::get_result_object);
ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult2D::get_result_object_shape);
}
///////////////////////////////
Vector2 PhysicsTestMotionResult2D::get_motion() const {

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@ -92,8 +92,6 @@ public:
PhysicsDirectBodyState2D();
};
class PhysicsShapeQueryResult2D;
//used for script
class PhysicsShapeQueryParameters2D : public RefCounted {
GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
@ -203,26 +201,6 @@ public:
PhysicsDirectSpaceState2D();
};
class PhysicsShapeQueryResult2D : public RefCounted {
GDCLASS(PhysicsShapeQueryResult2D, RefCounted);
Vector<PhysicsDirectSpaceState2D::ShapeResult> result;
friend class PhysicsDirectSpaceState2D;
protected:
static void _bind_methods();
public:
int get_result_count() const;
RID get_result_rid(int p_idx) const;
ObjectID get_result_object_id(int p_idx) const;
Object *get_result_object(int p_idx) const;
int get_result_object_shape(int p_idx) const;
PhysicsShapeQueryResult2D();
};
class PhysicsTestMotionResult2D;
class PhysicsServer2D : public Object {

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@ -365,37 +365,6 @@ void PhysicsDirectSpaceState3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rest_info", "shape"), &PhysicsDirectSpaceState3D::_get_rest_info);
}
int PhysicsShapeQueryResult3D::get_result_count() const {
return result.size();
}
RID PhysicsShapeQueryResult3D::get_result_rid(int p_idx) const {
return result[p_idx].rid;
}
ObjectID PhysicsShapeQueryResult3D::get_result_object_id(int p_idx) const {
return result[p_idx].collider_id;
}
Object *PhysicsShapeQueryResult3D::get_result_object(int p_idx) const {
return result[p_idx].collider;
}
int PhysicsShapeQueryResult3D::get_result_object_shape(int p_idx) const {
return result[p_idx].shape;
}
PhysicsShapeQueryResult3D::PhysicsShapeQueryResult3D() {
}
void PhysicsShapeQueryResult3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_result_count"), &PhysicsShapeQueryResult3D::get_result_count);
ClassDB::bind_method(D_METHOD("get_result_rid", "idx"), &PhysicsShapeQueryResult3D::get_result_rid);
ClassDB::bind_method(D_METHOD("get_result_object_id", "idx"), &PhysicsShapeQueryResult3D::get_result_object_id);
ClassDB::bind_method(D_METHOD("get_result_object", "idx"), &PhysicsShapeQueryResult3D::get_result_object);
ClassDB::bind_method(D_METHOD("get_result_object_shape", "idx"), &PhysicsShapeQueryResult3D::get_result_object_shape);
}
///////////////////////////////
Vector3 PhysicsTestMotionResult3D::get_motion() const {

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@ -94,8 +94,6 @@ public:
PhysicsDirectBodyState3D();
};
class PhysicsShapeQueryResult3D;
class PhysicsShapeQueryParameters3D : public RefCounted {
GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
friend class PhysicsDirectSpaceState3D;
@ -196,26 +194,6 @@ public:
PhysicsDirectSpaceState3D();
};
class PhysicsShapeQueryResult3D : public RefCounted {
GDCLASS(PhysicsShapeQueryResult3D, RefCounted);
Vector<PhysicsDirectSpaceState3D::ShapeResult> result;
friend class PhysicsDirectSpaceState3D;
protected:
static void _bind_methods();
public:
int get_result_count() const;
RID get_result_rid(int p_idx) const;
ObjectID get_result_object_id(int p_idx) const;
Object *get_result_object(int p_idx) const;
int get_result_object_shape(int p_idx) const;
PhysicsShapeQueryResult3D();
};
class RenderingServerHandler {
public:
virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;

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@ -212,14 +212,12 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();
ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>();
ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>();
ClassDB::register_class<PhysicsTestMotionResult2D>();
ClassDB::register_class<PhysicsShapeQueryParameters2D>();
ClassDB::register_class<PhysicsShapeQueryParameters3D>();
ClassDB::register_virtual_class<PhysicsDirectBodyState3D>();
ClassDB::register_virtual_class<PhysicsDirectSpaceState3D>();
ClassDB::register_virtual_class<PhysicsShapeQueryResult3D>();
ClassDB::register_class<PhysicsTestMotionResult3D>();
// Physics 2D