Remove direct render include in `ExternalTexture`

This include introduces `windows/platform_gl.h` into the include
hierarchy which adds defines which break building on MSVC
This commit is contained in:
A Thousand Ships 2024-09-21 15:00:02 +02:00
parent e4e024ab88
commit ccca41a086
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1 changed files with 0 additions and 3 deletions

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@ -30,9 +30,6 @@
#include "external_texture.h"
#include "drivers/gles3/storage/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
void ExternalTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &ExternalTexture::set_size);
ClassDB::bind_method(D_METHOD("get_external_texture_id"), &ExternalTexture::get_external_texture_id);