Improve/fix GridMap editor
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
(cherry picked from commit 7d35973486
)
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fa1f5e55de
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@ -212,6 +212,18 @@ void GridMapEditor::_menu_option(int p_option) {
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_update_areas_display();
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update_areas();
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} break;
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case MENU_OPTION_SELECTION_DUPLICATE:
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if (!(selection.active && input_action==INPUT_NONE))
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return;
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if (last_mouseover==Vector3(-1,-1,-1)) //nono mouseovering anythin
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break;
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input_action=INPUT_DUPLICATE;
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selection.click=last_mouseover;
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selection.current=last_mouseover;
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selection.duplicate_rot=0;
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_update_duplicate_indicator();
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break;
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case MENU_OPTION_SELECTION_CLEAR: {
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if (!selection.active)
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return;
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@ -377,7 +389,9 @@ bool GridMapEditor::do_input_action(Camera* p_camera,const Point2& p_point,bool
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int item=node->get_cell_item(cell[0],cell[1],cell[2]);
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if (item>=0) {
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selected_pallete=item;
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theme_pallete->set_current(item);
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update_pallete();
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_update_cursor_instance();
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}
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return true;
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} if (input_action==INPUT_PAINT) {
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@ -530,29 +544,6 @@ bool GridMapEditor::forward_spatial_input_event(Camera* p_camera,const InputEven
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if (edit_mode->get_selected()==0) { // regular click
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switch (p_event.type) {
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case InputEvent::KEY: {
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if (p_event.key.pressed && p_event.key.scancode==KEY_D && p_event.key.mod.shift && selection.active && input_action==INPUT_NONE) {
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if (last_mouseover==Vector3(-1,-1,-1)) //nono mouseovering anythin
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return false;
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input_action=INPUT_DUPLICATE;
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selection.click=last_mouseover;
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selection.current=last_mouseover;
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selection.duplicate_rot=0;
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_update_duplicate_indicator();
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}
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if (p_event.key.pressed && p_event.key.scancode==KEY_DELETE && selection.active) {
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_delete_selection();
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return true;
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}
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} break;
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case InputEvent::MOUSE_BUTTON: {
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if (p_event.mouse_button.button_index==BUTTON_WHEEL_UP && (p_event.mouse_button.mod.command || p_event.mouse_button.mod.shift)) {
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@ -851,6 +842,11 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
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VS *vs = VS::get_singleton();
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last_mouseover=Vector3(-1,-1,-1);
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input_action=INPUT_NONE;
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selection.active=false;
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_update_selection_transform();
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_update_duplicate_indicator();
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spatial_editor = editor->get_editor_plugin_screen()->cast_to<SpatialEditorPlugin>();
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if (!node) {
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@ -1247,7 +1243,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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options->get_popup()->add_item("Create Exterior Connector",MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR);
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options->get_popup()->add_item("Erase Area",MENU_OPTION_REMOVE_AREA);
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options->get_popup()->add_separator();
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options->get_popup()->add_item("Selection -> Clear",MENU_OPTION_SELECTION_CLEAR);
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options->get_popup()->add_item("Selection -> Duplicate",MENU_OPTION_SELECTION_DUPLICATE,KEY_MASK_SHIFT+KEY_INSERT);
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options->get_popup()->add_item("Selection -> Clear",MENU_OPTION_SELECTION_CLEAR,KEY_MASK_SHIFT+KEY_DELETE);
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//options->get_popup()->add_separator();
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//options->get_popup()->add_item("Configure",MENU_OPTION_CONFIGURE);
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@ -1266,7 +1263,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
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settings_pick_distance->set_max(10000.0f);
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settings_pick_distance->set_min(500.0f);
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settings_pick_distance->set_step(1.0f);
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settings_pick_distance->set_val(EDITOR_DEF("gridmap_editor/pick_distance", 5000.0));
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settings_pick_distance->set_val(EDITOR_DEF("grid_map/pick_distance", 5000.0));
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settings_vbc->add_margin_child("Pick Distance:", settings_pick_distance);
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clip_mode=CLIP_DISABLED;
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@ -167,6 +167,7 @@ class GridMapEditor : public VBoxContainer {
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MENU_OPTION_DUPLICATE_SELECTS,
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MENU_OPTION_SELECTION_MAKE_AREA,
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MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR,
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MENU_OPTION_SELECTION_DUPLICATE,
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MENU_OPTION_SELECTION_CLEAR,
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MENU_OPTION_REMOVE_AREA,
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MENU_OPTION_GRIDMAP_SETTINGS
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@ -572,7 +572,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("scenetree_editor/draw_relationship_lines",false);
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set("scenetree_editor/relationship_line_color",Color::html("464646"));
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set("gridmap_editor/pick_distance", 5000.0);
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set("grid_map/pick_distance", 5000.0);
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set("3d_editor/default_fov",45.0);
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set("3d_editor/default_z_near",0.1);
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