SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
They're the same for all platforms so they don't need to be repeated in all platform definitions.
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14
SConstruct
14
SConstruct
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@ -308,11 +308,19 @@ env_base.Prepend(CPPPATH=["#"])
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env_base.platform_exporters = platform_exporters
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env_base.platform_apis = platform_apis
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if env_base["use_precise_math_checks"]:
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env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
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# Build type defines - more platform-specific ones can be in detect.py.
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if env_base["target"] == "release_debug" or env_base["target"] == "debug":
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# DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
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# to give *users* extra debugging information for their game development.
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env_base.Append(CPPDEFINES=["DEBUG_ENABLED"])
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if env_base["target"] == "debug":
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env_base.Append(CPPDEFINES=["DEBUG_MEMORY_ALLOC", "DISABLE_FORCED_INLINE"])
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# DEV_ENABLED enables *engine developer* code which should only be compiled for those
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# working on the engine itself.
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env_base.Append(CPPDEFINES=["DEV_ENABLED"])
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if env_base["use_precise_math_checks"]:
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env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
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if env_base["no_editor_splash"]:
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env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
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@ -62,9 +62,9 @@
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#endif
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#endif
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// Should always inline, except in debug builds because it makes debugging harder.
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// Should always inline, except in dev builds because it makes debugging harder.
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#ifndef _FORCE_INLINE_
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#ifdef DISABLE_FORCED_INLINE
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#ifdef DEV_ENABLED
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#define _FORCE_INLINE_ inline
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#else
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#define _FORCE_INLINE_ _ALWAYS_INLINE_
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@ -197,13 +197,10 @@ def configure(env):
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env.Append(CPPDEFINES=["NDEBUG"])
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if can_vectorize:
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env.Append(CCFLAGS=["-ftree-vectorize"])
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if env["target"] == "release_debug":
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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elif env["target"] == "debug":
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env.Append(LINKFLAGS=["-O0"])
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env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
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env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED"])
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env.Append(CPPDEFINES=["DEV_ENABLED"])
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env.Append(CPPDEFINES=["_DEBUG"])
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env.Append(CPPFLAGS=["-UNDEBUG"])
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# Compiler configuration
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@ -53,13 +53,9 @@ def configure(env):
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env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
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env.Append(LINKFLAGS=["-Os"])
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if env["target"] == "release_debug":
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
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env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"])
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env.Append(CPPDEFINES=["DEV_ENABLED"])
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env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
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if env["use_lto"]:
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env.Append(CCFLAGS=["-flto"])
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@ -77,12 +77,9 @@ def configure(env):
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env.Append(LINKFLAGS=["-Os"])
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if env["target"] == "release_debug":
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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# Retain function names for backtraces at the cost of file size.
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env.Append(LINKFLAGS=["--profiling-funcs"])
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else: # "debug"
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(CPPDEFINES=["DEV_ENABLED"])
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env.Append(CCFLAGS=["-O1", "-g"])
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env.Append(LINKFLAGS=["-O1", "-g"])
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env["use_assertions"] = True
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@ -105,15 +105,12 @@ def configure(env):
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env.Prepend(CCFLAGS=["-O2"])
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elif env["optimize"] == "size": # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"]:
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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env.Prepend(CCFLAGS=["-g3"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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env.Prepend(CPPDEFINES=["DEV_ENABLED"])
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env.Append(LINKFLAGS=["-rdynamic"])
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## Architecture
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@ -57,14 +57,11 @@ def configure(env):
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env.Prepend(CCFLAGS=["-O2"])
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elif env["optimize"] == "size": # optimize for size
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env.Prepend(CCFLAGS=["-Os"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"]:
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env.Prepend(CCFLAGS=["-g2"])
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elif env["target"] == "debug":
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env.Prepend(CCFLAGS=["-g3"])
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env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
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env.Prepend(CPPDEFINES=["DEV_ENABLED"])
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env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"])
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## Architecture
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@ -64,15 +64,12 @@ def configure(env):
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env.Append(CCFLAGS=["/MD"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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if env["optimize"] != "none":
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env.Append(CCFLAGS=["/O2", "/Zi"])
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["/Zi"])
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env.Append(CCFLAGS=["/MDd"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(CPPDEFINES=["DEV_ENABLED"])
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env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
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env.Append(LINKFLAGS=["/DEBUG"])
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@ -203,12 +203,9 @@ def configure_msvc(env, manual_msvc_config):
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elif env["optimize"] == "size": # optimize for size
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env.Append(CCFLAGS=["/O1"])
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env.Append(LINKFLAGS=["/OPT:REF"])
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env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
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elif env["target"] == "debug":
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env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
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env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
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env.AppendUnique(CPPDEFINES=["DEV_ENABLED"])
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env.Append(LINKFLAGS=["/DEBUG"])
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if env["debug_symbols"]:
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@ -352,7 +349,6 @@ def configure_mingw(env):
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elif env["target"] == "release_debug":
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env.Append(CCFLAGS=["-O2"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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if env["debug_symbols"]:
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env.Prepend(CCFLAGS=["-g2"])
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if env["optimize"] == "speed": # optimize for speed (default)
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@ -362,8 +358,6 @@ def configure_mingw(env):
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elif env["target"] == "debug":
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env.Append(CCFLAGS=["-g3"])
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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env.Append(CPPDEFINES=["DEV_ENABLED"])
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if env["windows_subsystem"] == "gui":
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env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
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