Support BMFont in font editor plugin, closes #2204
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@ -621,6 +621,7 @@ public:
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source->get_file_dialog()->set_mode(EditorFileDialog::MODE_OPEN_FILE);
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source->get_file_dialog()->add_filter("*.ttf;TrueType");
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source->get_file_dialog()->add_filter("*.otf;OpenType");
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source->get_file_dialog()->add_filter("*.fnt;BMFont");
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source->get_line_edit()->connect("text_entered",this,"_src_changed");
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vbl->add_margin_child("Source Font:",source);
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@ -876,10 +877,31 @@ static unsigned char get_SDF_radial(
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Ref<Font> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMetadata>& p_from, const String &p_existing) {
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Ref<ResourceImportMetadata> from = p_from;
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ERR_FAIL_COND_V(from->get_source_count()!=1,Ref<Font>());
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String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0));
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if (src_path.extension().to_lower()=="fnt") {
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if (ResourceLoader::load(src_path).is_valid()) {
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EditorNode::get_singleton()->show_warning("Path: "+src_path+"\nIs a Godot font file, please supply a BMFont type file instead.");
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return Ref<Font>();
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}
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Ref<Font> font;
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font.instance();
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Error err = font->create_from_fnt(src_path);
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if (err) {
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EditorNode::get_singleton()->show_warning("Path: "+src_path+"\nFailed opening as BMFont file.");
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return Ref<Font>();
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}
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return font;
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}
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int size = from->get_option("font/size");
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#ifdef FREETYPE_ENABLED
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