Merge pull request #69376 from zaevi/adjust_dropping_texture

Adjust position and size for dropping texture in canvas editor.
This commit is contained in:
Rémi Verschelde 2022-11-30 10:49:15 +01:00
commit cd491c6e47
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GPG Key ID: C3336907360768E1
1 changed files with 6 additions and 1 deletions

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@ -5596,7 +5596,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
// make visible for certain node type
if (Object::cast_to<Control>(child)) {
Size2 texture_size = texture->get_size();
undo_redo->add_do_property(child, "rect_size", texture_size);
undo_redo->add_do_property(child, "size", texture_size);
} else if (Object::cast_to<Polygon2D>(child)) {
Size2 texture_size = texture->get_size();
Vector<Vector2> list = {
@ -5612,6 +5612,11 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Transform2D xform = canvas_item_editor->get_canvas_transform();
Point2 target_position = xform.affine_inverse().xform(p_point);
// Adjust position for Control and TouchScreenButton
if (Object::cast_to<Control>(child) || Object::cast_to<TouchScreenButton>(child)) {
target_position -= texture->get_size() / 2;
}
// there's nothing to be used as source position so snapping will work as absolute if enabled
target_position = canvas_item_editor->snap_point(target_position);
undo_redo->add_do_method(child, "set_global_position", target_position);