Merge pull request #58101 from Calinou/environment-clamp-sky-contribution-3.x
Clamp environment light sky contribution to the [0.0; 1.0] range
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cd531852d5
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@ -62,7 +62,8 @@
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The ambient light's energy. The higher the value, the stronger the light.
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</member>
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<member name="ambient_light_sky_contribution" type="float" setter="set_ambient_light_sky_contribution" getter="get_ambient_light_sky_contribution" default="1.0">
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Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
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Defines the amount of light that the sky brings on the scene. A value of [code]0.0[/code] means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of [code]1.0[/code] means that [i]all[/i] the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene.
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[b]Note:[/b] [member ambient_light_sky_contribution] is internally clamped between [code]0.0[/code] and [code]1.0[/code] (inclusive).
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</member>
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<member name="auto_exposure_enabled" type="bool" setter="set_tonemap_auto_exposure" getter="get_tonemap_auto_exposure" default="false">
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If [code]true[/code], enables the tonemapping auto exposure mode of the scene renderer. If [code]true[/code], the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
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@ -96,7 +96,9 @@ void Environment::set_ambient_light_energy(float p_energy) {
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VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution);
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}
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void Environment::set_ambient_light_sky_contribution(float p_energy) {
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ambient_sky_contribution = p_energy;
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// Sky contribution values outside the [0.0; 1.0] range don't make sense and
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// can result in negative colors.
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ambient_sky_contribution = CLAMP(p_energy, 0.0, 1.0);
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VS::get_singleton()->environment_set_ambient_light(environment, ambient_color, ambient_energy, ambient_sky_contribution);
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}
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