OS_X11::set_window_maximized gives up after 0.5s

Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.

(cherry picked from commit deb73001ab)
This commit is contained in:
Carl Drougge 2019-08-10 21:09:21 +02:00 committed by Rémi Verschelde
parent cdd63b8d12
commit cd538d23cc
1 changed files with 6 additions and 3 deletions

View File

@ -1382,9 +1382,12 @@ void OS_X11::set_window_maximized(bool p_enabled) {
XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
if (is_window_maximize_allowed()) { if (p_enabled && is_window_maximize_allowed()) {
while (p_enabled && !is_window_maximized()) {
// Wait for effective resizing (so the GLX context is too). // Wait for effective resizing (so the GLX context is too).
// Give up after 0.5s, it's not going to happen on this WM.
// https://github.com/godotengine/godot/issues/19978
for (int attempt = 0; !is_window_maximized() && attempt < 50; attempt++) {
usleep(10000);
} }
} }