OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
(cherry picked from commit deb73001ab
)
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@ -1382,9 +1382,12 @@ void OS_X11::set_window_maximized(bool p_enabled) {
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XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
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XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
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if (is_window_maximize_allowed()) {
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if (p_enabled && is_window_maximize_allowed()) {
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while (p_enabled && !is_window_maximized()) {
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// Wait for effective resizing (so the GLX context is too).
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// Wait for effective resizing (so the GLX context is too).
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// Give up after 0.5s, it's not going to happen on this WM.
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// https://github.com/godotengine/godot/issues/19978
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for (int attempt = 0; !is_window_maximized() && attempt < 50; attempt++) {
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usleep(10000);
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}
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}
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}
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}
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