Fix has_filter of AnimationNode not being called in scripts

(cherry picked from commit c988deb3b1)
This commit is contained in:
Olivier Bombardier 2022-08-18 01:33:15 -04:00 committed by Rémi Verschelde
parent ea8fa93809
commit cd6764611c
2 changed files with 5 additions and 2 deletions

View File

@ -107,7 +107,7 @@
</description> </description>
</method> </method>
<method name="has_filter" qualifiers="virtual"> <method name="has_filter" qualifiers="virtual">
<return type="String" /> <return type="bool" />
<description> <description>
Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node. Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
</description> </description>

View File

@ -357,6 +357,9 @@ bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
} }
bool AnimationNode::has_filter() const { bool AnimationNode::has_filter() const {
if (get_script_instance()) {
return get_script_instance()->call("has_filter");
}
return false; return false;
} }
@ -427,7 +430,7 @@ void AnimationNode::_bind_methods() {
} }
BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek"))); BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption")); BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter")); BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_filter"));
ADD_SIGNAL(MethodInfo("removed_from_graph")); ADD_SIGNAL(MethodInfo("removed_from_graph"));