Fix NavigationObstacle2D debug position

Fixes NavigationObstacle2D debug position.

(cherry picked from commit 2512157294)
This commit is contained in:
smix8 2023-07-12 22:21:58 +02:00 committed by Yuri Sizov
parent 143963d122
commit cd7411c58d
1 changed files with 15 additions and 9 deletions

View File

@ -79,7 +79,7 @@ void NavigationObstacle2D::_notification(int p_what) {
previous_transform = get_global_transform(); previous_transform = get_global_transform();
// need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents // need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents
NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
_update_position(get_global_transform().get_origin()); _update_position(get_global_position());
set_physics_process_internal(true); set_physics_process_internal(true);
} break; } break;
@ -112,7 +112,7 @@ void NavigationObstacle2D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (is_inside_tree()) { if (is_inside_tree()) {
_update_position(get_global_transform().get_origin()); _update_position(get_global_position());
if (velocity_submitted) { if (velocity_submitted) {
velocity_submitted = false; velocity_submitted = false;
@ -164,9 +164,9 @@ NavigationObstacle2D::~NavigationObstacle2D() {
void NavigationObstacle2D::set_vertices(const Vector<Vector2> &p_vertices) { void NavigationObstacle2D::set_vertices(const Vector<Vector2> &p_vertices) {
vertices = p_vertices; vertices = p_vertices;
NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle, vertices); NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { #ifdef DEBUG_ENABLED
queue_redraw(); queue_redraw();
} #endif // DEBUG_ENABLED
} }
void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) { void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
@ -195,9 +195,9 @@ void NavigationObstacle2D::set_radius(real_t p_radius) {
radius = p_radius; radius = p_radius;
NavigationServer2D::get_singleton()->obstacle_set_radius(obstacle, radius); NavigationServer2D::get_singleton()->obstacle_set_radius(obstacle, radius);
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) { #ifdef DEBUG_ENABLED
queue_redraw(); queue_redraw();
} #endif // DEBUG_ENABLED
} }
void NavigationObstacle2D::set_avoidance_layers(uint32_t p_layers) { void NavigationObstacle2D::set_avoidance_layers(uint32_t p_layers) {
@ -237,6 +237,9 @@ void NavigationObstacle2D::set_avoidance_enabled(bool p_enabled) {
avoidance_enabled = p_enabled; avoidance_enabled = p_enabled;
NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled); NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
#ifdef DEBUG_ENABLED
queue_redraw();
#endif // DEBUG_ENABLED
} }
bool NavigationObstacle2D::get_avoidance_enabled() const { bool NavigationObstacle2D::get_avoidance_enabled() const {
@ -255,13 +258,16 @@ void NavigationObstacle2D::_update_map(RID p_map) {
void NavigationObstacle2D::_update_position(const Vector2 p_position) { void NavigationObstacle2D::_update_position(const Vector2 p_position) {
NavigationServer2D::get_singleton()->obstacle_set_position(obstacle, p_position); NavigationServer2D::get_singleton()->obstacle_set_position(obstacle, p_position);
#ifdef DEBUG_ENABLED
queue_redraw();
#endif // DEBUG_ENABLED
} }
#ifdef DEBUG_ENABLED #ifdef DEBUG_ENABLED
void NavigationObstacle2D::_update_fake_agent_radius_debug() { void NavigationObstacle2D::_update_fake_agent_radius_debug() {
if (radius > 0.0 && NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) { if (radius > 0.0 && NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) {
Color debug_radius_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color(); Color debug_radius_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color();
draw_circle(get_global_transform().get_origin(), radius, debug_radius_color); RS::get_singleton()->canvas_item_add_circle(get_canvas_item(), Vector2(), radius, debug_radius_color);
} }
} }
#endif // DEBUG_ENABLED #endif // DEBUG_ENABLED