diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index a27da73b893..e4baae1afbc 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -237,6 +237,7 @@ AnimationNode::NodeTimeInfo AnimationNodeAnimation::_process(const AnimationMixe } // Finished. if (Animation::is_less_approx(prev_playback_time, anim_size) && Animation::is_greater_or_equal_approx(cur_playback_time, anim_size)) { + cur_playback_time = anim_size; process_state->tree->call_deferred(SNAME("emit_signal"), SceneStringName(animation_finished), animation); } } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 19229f405a4..24b777e2eb8 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -204,19 +204,20 @@ void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, f } double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process. - cd.pos = next_pos; // End detection. if (p_is_current) { if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) { if (!backwards && Animation::is_less_or_equal_approx(prev_pos, len) && Math::is_equal_approx(next_pos, len)) { // Playback finished. + next_pos = len; // Snap to the edge. end_reached = true; end_notify = Animation::is_less_approx(prev_pos, len); // Notify only if not already at the end. p_blend = 1.0; } if (backwards && Animation::is_greater_or_equal_approx(prev_pos, 0) && Math::is_equal_approx(next_pos, 0)) { // Playback finished. + next_pos = 0; // Snap to the edge. end_reached = true; end_notify = Animation::is_greater_approx(prev_pos, 0); // Notify only if not already at the beginning. p_blend = 1.0; @@ -224,6 +225,8 @@ void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, f } } + cd.pos = next_pos; + PlaybackInfo pi; if (p_started) { pi.time = prev_pos;