diff --git a/tests/scene/test_packed_scene.h b/tests/scene/test_packed_scene.h new file mode 100644 index 00000000000..9e525ab5bf9 --- /dev/null +++ b/tests/scene/test_packed_scene.h @@ -0,0 +1,114 @@ +/**************************************************************************/ +/* test_packed_scene.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_PACKED_SCENE_H +#define TEST_PACKED_SCENE_H + +#include "scene/resources/packed_scene.h" + +#include "tests/test_macros.h" + +namespace TestPackedScene { + +TEST_CASE("[PackedScene] Pack Scene and Retrieve State") { + // Create a scene to pack. + Node *scene = memnew(Node); + scene->set_name("TestScene"); + + // Pack the scene. + PackedScene packed_scene; + const Error err = packed_scene.pack(scene); + CHECK(err == OK); + + // Retrieve the packed state. + Ref state = packed_scene.get_state(); + CHECK(state.is_valid()); + CHECK(state->get_node_count() == 1); + CHECK(state->get_node_name(0) == "TestScene"); + + memdelete(scene); +} + +TEST_CASE("[PackedScene] Clear Packed Scene") { + // Create a scene to pack. + Node *scene = memnew(Node); + scene->set_name("TestScene"); + + // Pack the scene. + PackedScene packed_scene; + packed_scene.pack(scene); + + // Clear the packed scene. + packed_scene.clear(); + + // Check if it has been cleared. + Ref state = packed_scene.get_state(); + CHECK_FALSE(state->get_node_count() == 1); + + memdelete(scene); +} + +TEST_CASE("[PackedScene] Can Instantiate Packed Scene") { + // Create a scene to pack. + Node *scene = memnew(Node); + scene->set_name("TestScene"); + + // Pack the scene. + PackedScene packed_scene; + packed_scene.pack(scene); + + // Check if the packed scene can be instantiated. + const bool can_instantiate = packed_scene.can_instantiate(); + CHECK(can_instantiate == true); + + memdelete(scene); +} + +TEST_CASE("[PackedScene] Instantiate Packed Scene") { + // Create a scene to pack. + Node *scene = memnew(Node); + scene->set_name("TestScene"); + + // Pack the scene. + PackedScene packed_scene; + packed_scene.pack(scene); + + // Instantiate the packed scene. + Node *instance = packed_scene.instantiate(); + CHECK(instance != nullptr); + CHECK(instance->get_name() == "TestScene"); + + memdelete(scene); + memdelete(instance); +} + +} // namespace TestPackedScene + +#endif // TEST_PACKED_SCENE_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 2e99e6fdb6a..b3a59a1a83e 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -104,6 +104,7 @@ #include "tests/scene/test_navigation_region_2d.h" #include "tests/scene/test_navigation_region_3d.h" #include "tests/scene/test_node.h" +#include "tests/scene/test_packed_scene.h" #include "tests/scene/test_path_2d.h" #include "tests/scene/test_path_3d.h" #include "tests/scene/test_primitives.h"