Add Control to preferred types
(cherry picked from commitec86d32684
) Fix crash by calculating wrong size of array. (cherry picked from commit81b6000812
)
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14b8124074
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@ -362,17 +362,26 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (!profile_allow_editing) {
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break;
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}
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String preferred = "";
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// Prefer nodes that inherit from the current scene root.
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Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
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if (current_edited_scene_root) {
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if (ClassDB::is_parent_class(current_edited_scene_root->get_class_name(), "Node2D"))
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preferred = "Node2D";
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else if (ClassDB::is_parent_class(current_edited_scene_root->get_class_name(), "Spatial"))
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preferred = "Spatial";
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String root_class = current_edited_scene_root->get_class_name();
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static Vector<String> preferred_types;
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if (preferred_types.empty()) {
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preferred_types.push_back("Control");
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preferred_types.push_back("Node2D");
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preferred_types.push_back("Node3D");
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}
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create_dialog->set_preferred_search_result_type(preferred);
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for (int i = 0; i < preferred_types.size(); i++) {
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if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
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create_dialog->set_preferred_search_result_type(preferred_types[i]);
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break;
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}
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}
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}
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create_dialog->popup_create(true);
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} break;
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case TOOL_INSTANCE: {
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