Fix typo in OpenXR pose orientation check
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@ -216,7 +216,7 @@ void OpenXRHand::_update_skeleton() {
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const auto &pose = location.pose;
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if (location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) {
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if (pose.orientation.x != 0 || pose.orientation.y != 0 || pose.orientation.y != 0 || pose.orientation.w != 0) {
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if (pose.orientation.x != 0 || pose.orientation.y != 0 || pose.orientation.z != 0 || pose.orientation.w != 0) {
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quaternions[i] = Quaternion(pose.orientation.x, pose.orientation.y, pose.orientation.z, pose.orientation.w);
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inv_quaternions[i] = quaternions[i].inverse();
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