reorder solution configurations + migration
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parent
98cdf50a55
commit
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@ -1,6 +1,8 @@
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using GodotTools.Core;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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namespace GodotTools.ProjectEditor
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{
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@ -118,5 +120,25 @@ EndProject";
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const string ProjectPlatformsConfig =
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@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
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{{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
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public static void FixConfigurations(string slnPath)
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{
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if (!File.Exists(slnPath))
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return;
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var input = File.ReadAllText(slnPath);
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var dict = new Dictionary<string, string>
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{
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{"Debug|Any CPU", "Tools|Any CPU"},
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{"Release|Any CPU", "ExportDebug|Any CPU"},
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{"Tools|Any CPU", "ExportRelease|Any CPU"}
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};
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var regex = new Regex(string.Join("|",dict.Keys.Select(Regex.Escape)));
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var result = regex.Replace(input,m => dict[m.Value]);
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if (result != input)
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File.WriteAllText(slnPath, result);
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}
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}
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}
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@ -32,18 +32,6 @@ namespace GodotTools
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ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include);
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}
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public static void FixApiHintPath(string projectPath)
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{
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try
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{
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ProjectUtils.FixApiHintPath(projectPath);
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}
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catch (Exception e)
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{
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GD.PushError(e.ToString());
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}
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}
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private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private static ulong ConvertToTimestamp(this DateTime value)
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@ -61,7 +61,7 @@ namespace GodotTools
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{
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Guid = guid,
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PathRelativeToSolution = name + ".csproj",
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Configs = new List<string> { "Debug", "Release", "Tools" }
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Configs = new List<string> { "Tools", "ExportDebug", "ExportRelease" }
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};
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solution.AddNewProject(name, projectInfo);
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@ -400,9 +400,18 @@ namespace GodotTools
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}
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if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
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{
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try
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{
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// Make sure the existing project has Api assembly references configured correctly
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CsProjOperations.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
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ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
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// Make sure SolutionConfigurations are Tool, ExportDebug and ExportRelease
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DotNetSolution.FixConfigurations(GodotSharpDirs.ProjectSlnPath);
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}
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catch (Exception e)
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{
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GD.PushError(e.ToString());
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}
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}
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else
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{
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