Add SCons option to not build C# solutions
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@ -31,7 +31,7 @@ env_mono = conf.Finish()
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mono_configure.configure(env, env_mono)
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mono_configure.configure(env, env_mono)
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if env_mono['tools'] and env_mono['mono_glue']:
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if env_mono['tools'] and env_mono['mono_glue'] and env_mono['build_cil']:
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# Build Godot API solution
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# Build Godot API solution
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import build_scripts.api_solution_build as api_solution_build
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import build_scripts.api_solution_build as api_solution_build
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api_sln_cmd = api_solution_build.build(env_mono)
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api_sln_cmd = api_solution_build.build(env_mono)
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@ -31,6 +31,7 @@ def configure(env):
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)
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)
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envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
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envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
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envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
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envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
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envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
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envvars.Add(
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envvars.Add(
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BoolVariable(
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BoolVariable(
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"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
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"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
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