Fix crash when division by zero/modulo by zero happen on vectors
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@ -585,8 +585,61 @@ void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Va
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}
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void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) {
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// Avoid validated evaluator for modulo and division when operands are int, since there's no check for division by zero.
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if (HAS_BUILTIN_TYPE(p_left_operand) && HAS_BUILTIN_TYPE(p_right_operand) && ((p_operator != Variant::OP_DIVIDE && p_operator != Variant::OP_MODULE) || p_left_operand.type.builtin_type != Variant::INT || p_right_operand.type.builtin_type != Variant::INT)) {
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// Avoid validated evaluator for modulo and division when operands are int or integer vector, since there's no check for division by zero.
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bool valid = HAS_BUILTIN_TYPE(p_left_operand) && HAS_BUILTIN_TYPE(p_right_operand);
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if (valid && (p_operator == Variant::OP_DIVIDE || p_operator == Variant::OP_MODULE)) {
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switch (p_left_operand.type.builtin_type) {
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case Variant::INT:
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switch (p_right_operand.type.builtin_type) {
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case Variant::INT:
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valid = false;
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break;
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default:
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break;
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}
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break;
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case Variant::VECTOR2I:
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switch (p_right_operand.type.builtin_type) {
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case Variant::INT:
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valid = false;
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break;
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case Variant::VECTOR2I:
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valid = false;
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break;
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default:
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break;
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}
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break;
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case Variant::VECTOR3I:
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switch (p_right_operand.type.builtin_type) {
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case Variant::INT:
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valid = false;
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break;
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case Variant::VECTOR3I:
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valid = false;
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break;
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default:
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break;
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}
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break;
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case Variant::VECTOR4I:
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switch (p_right_operand.type.builtin_type) {
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case Variant::INT:
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valid = false;
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break;
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case Variant::VECTOR4I:
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valid = false;
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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if (valid) {
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if (p_target.mode == Address::TEMPORARY) {
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Variant::Type result_type = Variant::get_operator_return_type(p_operator, p_left_operand.type.builtin_type, p_right_operand.type.builtin_type);
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Variant::Type temp_type = temporaries[p_target.address].type;
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@ -0,0 +1,3 @@
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func test():
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var integer = 1
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integer /= 0
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@ -0,0 +1,6 @@
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GDTEST_RUNTIME_ERROR
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>> SCRIPT ERROR
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>> on function: test()
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>> runtime/errors/op_by_zero/division_by_zero_int.gd
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>> 3
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>> Division by zero error in operator '/'.
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@ -0,0 +1,3 @@
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func test():
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var vec2i = Vector2i(1, 1)
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vec2i /= Vector2i(0, 0)
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@ -0,0 +1,6 @@
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GDTEST_RUNTIME_ERROR
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>> SCRIPT ERROR
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>> on function: test()
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>> runtime/errors/op_by_zero/division_by_zero_vector2i.gd
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>> 3
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>> Division by zero error in operator '/'.
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@ -0,0 +1,3 @@
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func test():
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var vec3i = Vector3i(1, 1, 1)
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vec3i /= Vector3i(0, 0, 0)
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@ -0,0 +1,6 @@
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GDTEST_RUNTIME_ERROR
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>> SCRIPT ERROR
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>> on function: test()
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>> runtime/errors/op_by_zero/division_by_zero_vector3i.gd
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>> 3
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>> Division by zero error in operator '/'.
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@ -0,0 +1,3 @@
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func test():
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var vec4i = Vector4i(1, 1, 1, 1)
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vec4i /= Vector4i(0, 0, 0, 0)
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@ -0,0 +1,6 @@
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GDTEST_RUNTIME_ERROR
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>> SCRIPT ERROR
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>> on function: test()
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>> runtime/errors/op_by_zero/division_by_zero_vector4i.gd
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>> 3
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>> Division by zero error in operator '/'.
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@ -0,0 +1,3 @@
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func test():
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var integer = 1
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integer %= 0
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@ -0,0 +1,6 @@
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GDTEST_RUNTIME_ERROR
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>> SCRIPT ERROR
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>> on function: test()
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>> runtime/errors/op_by_zero/modulo_by_zero_int.gd
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>> 3
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>> Modulo by zero error in operator '%'.
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@ -0,0 +1,3 @@
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func test():
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var vec2i = Vector2i(1, 1)
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vec2i %= Vector2i(0, 0)
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@ -0,0 +1,6 @@
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GDTEST_RUNTIME_ERROR
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>> SCRIPT ERROR
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>> on function: test()
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>> runtime/errors/op_by_zero/modulo_by_zero_vector2i.gd
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>> 3
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>> Modulo by zero error in operator '%'.
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@ -0,0 +1,3 @@
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func test():
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var vec3i = Vector3i(1, 1, 1)
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vec3i %= Vector3i(0, 0, 0)
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@ -0,0 +1,6 @@
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GDTEST_RUNTIME_ERROR
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>> SCRIPT ERROR
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>> on function: test()
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>> runtime/errors/op_by_zero/modulo_by_zero_vector3i.gd
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>> 3
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>> Modulo by zero error in operator '%'.
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@ -0,0 +1,3 @@
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func test():
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var vec4i = Vector4i(1, 1, 1, 1)
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vec4i %= Vector4i(0, 0, 0, 0)
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@ -0,0 +1,6 @@
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GDTEST_RUNTIME_ERROR
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>> SCRIPT ERROR
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>> on function: test()
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>> runtime/errors/op_by_zero/modulo_by_zero_vector4i.gd
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>> 3
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>> Modulo by zero error in operator '%'.
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