Merge pull request #36865 from van800/sol-conf2
Rename solution configurations (Debug and Release) and put Tools first
This commit is contained in:
commit
ce3c319429
|
@ -1,6 +1,8 @@
|
|||
using GodotTools.Core;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace GodotTools.ProjectEditor
|
||||
{
|
||||
|
@ -118,5 +120,40 @@ EndProject";
|
|||
const string ProjectPlatformsConfig =
|
||||
@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
|
||||
{{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
|
||||
|
||||
public static void MigrateFromOldConfigNames(string slnPath)
|
||||
{
|
||||
if (!File.Exists(slnPath))
|
||||
return;
|
||||
|
||||
var input = File.ReadAllText(slnPath);
|
||||
|
||||
if (!Regex.IsMatch(input, Regex.Escape("Tools|Any CPU")))
|
||||
return;
|
||||
|
||||
// This method renames old configurations in solutions to the new ones.
|
||||
//
|
||||
// This is the order configs appear in the solution and what we want to rename them to:
|
||||
// Debug|Any CPU = Debug|Any CPU -> ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
// Tools|Any CPU = Tools|Any CPU -> Debug|Any CPU = Debug|Any CPU
|
||||
//
|
||||
// But we want to move Tools (now Debug) to the top, so it's easier to rename like this:
|
||||
// Debug|Any CPU = Debug|Any CPU -> Debug|Any CPU = Debug|Any CPU
|
||||
// Release|Any CPU = Release|Any CPU -> ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
// Tools|Any CPU = Tools|Any CPU -> ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
|
||||
var dict = new Dictionary<string, string>
|
||||
{
|
||||
{"Debug|Any CPU", "Debug|Any CPU"},
|
||||
{"Release|Any CPU", "ExportDebug|Any CPU"},
|
||||
{"Tools|Any CPU", "ExportRelease|Any CPU"}
|
||||
};
|
||||
|
||||
var regex = new Regex(string.Join("|",dict.Keys.Select(Regex.Escape)));
|
||||
var result = regex.Replace(input,m => dict[m.Value]);
|
||||
|
||||
if (result != input)
|
||||
File.WriteAllText(slnPath, result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,30 +17,30 @@ namespace GodotTools.ProjectEditor
|
|||
string path = Path.Combine(dir, name + ".csproj");
|
||||
|
||||
ProjectPropertyGroupElement mainGroup;
|
||||
var root = CreateLibraryProject(name, "Tools", out mainGroup);
|
||||
var root = CreateLibraryProject(name, "Debug", out mainGroup);
|
||||
|
||||
mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
|
||||
mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
|
||||
mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
|
||||
mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'Release' ";
|
||||
mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'Release' ";
|
||||
mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'ExportRelease' ";
|
||||
mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'ExportRelease' ";
|
||||
|
||||
var toolsGroup = root.AddPropertyGroup();
|
||||
toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ";
|
||||
toolsGroup.AddProperty("DebugSymbols", "true");
|
||||
toolsGroup.AddProperty("DebugType", "portable");
|
||||
toolsGroup.AddProperty("Optimize", "false");
|
||||
toolsGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
|
||||
toolsGroup.AddProperty("ErrorReport", "prompt");
|
||||
toolsGroup.AddProperty("WarningLevel", "4");
|
||||
toolsGroup.AddProperty("ConsolePause", "false");
|
||||
var debugGroup = root.AddPropertyGroup();
|
||||
debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
|
||||
debugGroup.AddProperty("DebugSymbols", "true");
|
||||
debugGroup.AddProperty("DebugType", "portable");
|
||||
debugGroup.AddProperty("Optimize", "false");
|
||||
debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
|
||||
debugGroup.AddProperty("ErrorReport", "prompt");
|
||||
debugGroup.AddProperty("WarningLevel", "4");
|
||||
debugGroup.AddProperty("ConsolePause", "false");
|
||||
|
||||
var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
|
||||
coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
|
||||
coreApiRef.AddMetadata("Private", "False");
|
||||
|
||||
var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
|
||||
editorApiRef.Condition = " '$(Configuration)' == 'Tools' ";
|
||||
editorApiRef.Condition = " '$(Configuration)' == 'Debug' ";
|
||||
editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
|
||||
editorApiRef.AddMetadata("Private", "False");
|
||||
|
||||
|
@ -103,24 +103,24 @@ namespace GodotTools.ProjectEditor
|
|||
mainGroup.AddProperty("TargetFrameworkVersion", "v4.7");
|
||||
mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
|
||||
|
||||
var debugGroup = root.AddPropertyGroup();
|
||||
debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
|
||||
debugGroup.AddProperty("DebugSymbols", "true");
|
||||
debugGroup.AddProperty("DebugType", "portable");
|
||||
debugGroup.AddProperty("Optimize", "false");
|
||||
debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
|
||||
debugGroup.AddProperty("ErrorReport", "prompt");
|
||||
debugGroup.AddProperty("WarningLevel", "4");
|
||||
debugGroup.AddProperty("ConsolePause", "false");
|
||||
var exportDebugGroup = root.AddPropertyGroup();
|
||||
exportDebugGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ";
|
||||
exportDebugGroup.AddProperty("DebugSymbols", "true");
|
||||
exportDebugGroup.AddProperty("DebugType", "portable");
|
||||
exportDebugGroup.AddProperty("Optimize", "false");
|
||||
exportDebugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
|
||||
exportDebugGroup.AddProperty("ErrorReport", "prompt");
|
||||
exportDebugGroup.AddProperty("WarningLevel", "4");
|
||||
exportDebugGroup.AddProperty("ConsolePause", "false");
|
||||
|
||||
var releaseGroup = root.AddPropertyGroup();
|
||||
releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ";
|
||||
releaseGroup.AddProperty("DebugType", "portable");
|
||||
releaseGroup.AddProperty("Optimize", "true");
|
||||
releaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
|
||||
releaseGroup.AddProperty("ErrorReport", "prompt");
|
||||
releaseGroup.AddProperty("WarningLevel", "4");
|
||||
releaseGroup.AddProperty("ConsolePause", "false");
|
||||
var exportReleaseGroup = root.AddPropertyGroup();
|
||||
exportReleaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ";
|
||||
exportReleaseGroup.AddProperty("DebugType", "portable");
|
||||
exportReleaseGroup.AddProperty("Optimize", "true");
|
||||
exportReleaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
|
||||
exportReleaseGroup.AddProperty("ErrorReport", "prompt");
|
||||
exportReleaseGroup.AddProperty("WarningLevel", "4");
|
||||
exportReleaseGroup.AddProperty("ConsolePause", "false");
|
||||
|
||||
// References
|
||||
var referenceGroup = root.AddItemGroup();
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using DotNet.Globbing;
|
||||
using Microsoft.Build.Construction;
|
||||
|
||||
|
@ -44,6 +45,7 @@ namespace GodotTools.ProjectEditor
|
|||
globOptions.Evaluation.CaseInsensitive = false;
|
||||
|
||||
var root = ProjectRootElement.Open(projectPath);
|
||||
Debug.Assert(root != null);
|
||||
|
||||
foreach (var itemGroup in root.ItemGroups)
|
||||
{
|
||||
|
@ -85,35 +87,35 @@ namespace GodotTools.ProjectEditor
|
|||
void AddPropertyIfNotPresent(string name, string condition, string value)
|
||||
{
|
||||
if (root.PropertyGroups
|
||||
.Any(g => (g.Condition == string.Empty || g.Condition == condition) &&
|
||||
.Any(g => (g.Condition == string.Empty || g.Condition.Trim() == condition) &&
|
||||
g.Properties
|
||||
.Any(p => p.Name == name &&
|
||||
p.Value == value &&
|
||||
(p.Condition == condition || g.Condition == condition))))
|
||||
(p.Condition.Trim() == condition || g.Condition.Trim() == condition))))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
root.AddProperty(name, value).Condition = condition;
|
||||
root.AddProperty(name, value).Condition = " " + condition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
AddPropertyIfNotPresent(name: "ApiConfiguration",
|
||||
condition: " '$(Configuration)' != 'Release' ",
|
||||
condition: "'$(Configuration)' != 'ExportRelease'",
|
||||
value: "Debug");
|
||||
AddPropertyIfNotPresent(name: "ApiConfiguration",
|
||||
condition: " '$(Configuration)' == 'Release' ",
|
||||
condition: "'$(Configuration)' == 'ExportRelease'",
|
||||
value: "Release");
|
||||
|
||||
void SetReferenceHintPath(string referenceName, string condition, string hintPath)
|
||||
{
|
||||
foreach (var itemGroup in root.ItemGroups.Where(g =>
|
||||
g.Condition == string.Empty || g.Condition == condition))
|
||||
g.Condition.Trim() == string.Empty || g.Condition.Trim() == condition))
|
||||
{
|
||||
var references = itemGroup.Items.Where(item =>
|
||||
item.ItemType == "Reference" &&
|
||||
item.Include == referenceName &&
|
||||
(item.Condition == condition || itemGroup.Condition == condition));
|
||||
(item.Condition.Trim() == condition || itemGroup.Condition.Trim() == condition));
|
||||
|
||||
var referencesWithHintPath = references.Where(reference =>
|
||||
reference.Metadata.Any(m => m.Name == "HintPath"));
|
||||
|
@ -152,7 +154,7 @@ namespace GodotTools.ProjectEditor
|
|||
}
|
||||
|
||||
// Found no Reference item at all. Add it.
|
||||
root.AddItem("Reference", referenceName).Condition = condition;
|
||||
root.AddItem("Reference", referenceName).Condition = " " + condition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
|
@ -160,7 +162,7 @@ namespace GodotTools.ProjectEditor
|
|||
const string editorProjectName = "GodotSharpEditor";
|
||||
|
||||
const string coreCondition = "";
|
||||
const string editorCondition = " '$(Configuration)' == 'Tools' ";
|
||||
const string editorCondition = "'$(Configuration)' == 'Debug'";
|
||||
|
||||
var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
|
||||
var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
|
||||
|
@ -168,6 +170,105 @@ namespace GodotTools.ProjectEditor
|
|||
SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
|
||||
SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
|
||||
|
||||
if (dirty)
|
||||
root.Save();
|
||||
}
|
||||
|
||||
public static void MigrateFromOldConfigNames(string projectPath)
|
||||
{
|
||||
var root = ProjectRootElement.Open(projectPath);
|
||||
Debug.Assert(root != null);
|
||||
|
||||
bool dirty = false;
|
||||
|
||||
bool hasGodotProjectGeneratorVersion = false;
|
||||
bool foundOldConfiguration = false;
|
||||
|
||||
foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition == string.Empty))
|
||||
{
|
||||
if (!hasGodotProjectGeneratorVersion && propertyGroup.Properties.Any(p => p.Name == "GodotProjectGeneratorVersion"))
|
||||
hasGodotProjectGeneratorVersion = true;
|
||||
|
||||
foreach (var configItem in propertyGroup.Properties
|
||||
.Where(p => p.Condition.Trim() == "'$(Configuration)' == ''" && p.Value == "Tools"))
|
||||
{
|
||||
configItem.Value = "Debug";
|
||||
foundOldConfiguration = true;
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasGodotProjectGeneratorVersion)
|
||||
{
|
||||
root.PropertyGroups.First(g => g.Condition == string.Empty)?
|
||||
.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
if (!foundOldConfiguration)
|
||||
{
|
||||
var toolsConditions = new[]
|
||||
{
|
||||
"'$(Configuration)|$(Platform)' == 'Tools|AnyCPU'",
|
||||
"'$(Configuration)|$(Platform)' != 'Tools|AnyCPU'",
|
||||
"'$(Configuration)' == 'Tools'",
|
||||
"'$(Configuration)' != 'Tools'"
|
||||
};
|
||||
|
||||
foundOldConfiguration = root.PropertyGroups
|
||||
.Any(g => toolsConditions.Any(c => c == g.Condition.Trim()));
|
||||
}
|
||||
|
||||
if (foundOldConfiguration)
|
||||
{
|
||||
void MigrateConfigurationConditions(string oldConfiguration, string newConfiguration)
|
||||
{
|
||||
void MigrateConditions(string oldCondition, string newCondition)
|
||||
{
|
||||
foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition))
|
||||
{
|
||||
propertyGroup.Condition = " " + newCondition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
foreach (var propertyGroup in root.PropertyGroups)
|
||||
{
|
||||
foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition))
|
||||
{
|
||||
prop.Condition = " " + newCondition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition))
|
||||
{
|
||||
itemGroup.Condition = " " + newCondition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
|
||||
foreach (var itemGroup in root.ItemGroups)
|
||||
{
|
||||
foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition))
|
||||
{
|
||||
item.Condition = " " + newCondition + " ";
|
||||
dirty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var op in new[] {"==", "!="})
|
||||
{
|
||||
MigrateConditions($"'$(Configuration)|$(Platform)' {op} '{oldConfiguration}|AnyCPU'", $"'$(Configuration)|$(Platform)' {op} '{newConfiguration}|AnyCPU'");
|
||||
MigrateConditions($"'$(Configuration)' {op} '{oldConfiguration}'", $"'$(Configuration)' {op} '{newConfiguration}'");
|
||||
}
|
||||
}
|
||||
|
||||
MigrateConfigurationConditions("Debug", "ExportDebug");
|
||||
MigrateConfigurationConditions("Release", "ExportRelease");
|
||||
MigrateConfigurationConditions("Tools", "Debug"); // Must be last
|
||||
}
|
||||
|
||||
|
||||
if (dirty)
|
||||
root.Save();
|
||||
}
|
||||
|
|
|
@ -166,7 +166,7 @@ namespace GodotTools
|
|||
Internal.GodotIs32Bits() ? "32" : "64"
|
||||
};
|
||||
|
||||
bool buildSuccess = BuildManager.BuildProjectBlocking("Tools", godotDefines);
|
||||
bool buildSuccess = BuildManager.BuildProjectBlocking("Debug", godotDefines);
|
||||
|
||||
if (!buildSuccess)
|
||||
return;
|
||||
|
|
|
@ -166,7 +166,7 @@ namespace GodotTools
|
|||
// Make sure the API assemblies are up to date before building the project.
|
||||
// We may not have had the chance to update the release API assemblies, and the debug ones
|
||||
// may have been deleted by the user at some point after they were loaded by the Godot editor.
|
||||
string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(config == "Release" ? "Release" : "Debug");
|
||||
string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(config == "ExportRelease" ? "Release" : "Debug");
|
||||
|
||||
if (!string.IsNullOrEmpty(apiAssembliesUpdateError))
|
||||
{
|
||||
|
@ -242,7 +242,7 @@ namespace GodotTools
|
|||
Internal.GodotIs32Bits() ? "32" : "64"
|
||||
};
|
||||
|
||||
return BuildProjectBlocking("Tools", godotDefines);
|
||||
return BuildProjectBlocking("Debug", godotDefines);
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
|
@ -256,7 +256,7 @@ namespace GodotTools
|
|||
: BuildTool.MsBuildVs;
|
||||
|
||||
EditorDef("mono/builds/build_tool", msbuild);
|
||||
|
||||
|
||||
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
|
||||
{
|
||||
["type"] = Godot.Variant.Type.Int,
|
||||
|
|
|
@ -32,18 +32,6 @@ namespace GodotTools
|
|||
ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include);
|
||||
}
|
||||
|
||||
public static void FixApiHintPath(string projectPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
ProjectUtils.FixApiHintPath(projectPath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GD.PushError(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
private static ulong ConvertToTimestamp(this DateTime value)
|
||||
|
|
|
@ -150,7 +150,7 @@ namespace GodotTools.Export
|
|||
string outputDir = new FileInfo(path).Directory?.FullName ??
|
||||
throw new FileNotFoundException("Base directory not found");
|
||||
|
||||
string buildConfig = isDebug ? "Debug" : "Release";
|
||||
string buildConfig = isDebug ? "ExportDebug" : "ExportRelease";
|
||||
|
||||
string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
|
||||
CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace GodotTools
|
|||
{
|
||||
Guid = guid,
|
||||
PathRelativeToSolution = name + ".csproj",
|
||||
Configs = new List<string> { "Debug", "Release", "Tools" }
|
||||
Configs = new List<string> { "Debug", "ExportDebug", "ExportRelease" }
|
||||
};
|
||||
|
||||
solution.AddNewProject(name, projectInfo);
|
||||
|
@ -401,8 +401,22 @@ namespace GodotTools
|
|||
|
||||
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
|
||||
{
|
||||
// Make sure the existing project has Api assembly references configured correctly
|
||||
CsProjOperations.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
|
||||
try
|
||||
{
|
||||
// Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease
|
||||
DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);
|
||||
// Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease
|
||||
ProjectUtils.MigrateFromOldConfigNames(GodotSharpDirs.ProjectCsProjPath);
|
||||
|
||||
// Apply the other fixes after configurations are migrated
|
||||
|
||||
// Make sure the existing project has Api assembly references configured correctly
|
||||
ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GD.PushError(e.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -8,8 +8,6 @@ Global
|
|||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
|
|
Loading…
Reference in New Issue