assembly_load_hook fallback for registering GDMonoAssemblies.

Fixes #18029.

There are ways to load assemblies that the search hook has no way of intercepting,
and handling itself. Such as loading from a byte[] in C# code.

We now handle these cases with a fallback assembly_load_hook,
to avoid crashes when this is indeed done.
This commit is contained in:
Pieter-Jan Briers 2018-04-29 11:41:01 +02:00
parent d0183effe0
commit ce4451b45f
2 changed files with 45 additions and 4 deletions

View File

@ -43,6 +43,17 @@
bool GDMonoAssembly::no_search = false;
Vector<String> GDMonoAssembly::search_dirs;
void GDMonoAssembly::assembly_load_hook(MonoAssembly *assembly, void *user_data) {
// If our search and preload hooks fail to load the assembly themselves, the mono runtime still might.
// Just do Assembly.LoadFrom("/Full/Path/On/Disk.dll");
// In this case, we wouldn't have the assembly known in GDMono, which causes crashes
// if any class inside the assembly is looked up by Godot.
// And causing a lookup like that is as easy as throwing an exception defined in it...
// No, we can't make the assembly load hooks smart enough because they get passed a MonoAssemblyName* only,
// not the disk path passed to say Assembly.LoadFrom().
_wrap_mono_assembly(assembly);
}
MonoAssembly *GDMonoAssembly::assembly_search_hook(MonoAssemblyName *aname, void *user_data) {
return GDMonoAssembly::_search_hook(aname, user_data, false);
}
@ -137,16 +148,21 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
}
}
if (no_search)
return NULL;
no_search = true;
String name = mono_assembly_name_get_name(aname);
bool has_extension = name.ends_with(".dll");
GDMonoAssembly *res = NULL;
if (has_extension ? name == "mscorlib.dll" : name == "mscorlib") {
GDMonoAssembly **stored_assembly = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
if (stored_assembly)
return (*stored_assembly)->get_assembly();
String path;
GDMonoAssembly *res = NULL;
for (int i = 0; i < search_dirs.size(); i++) {
const String &search_dir = search_dirs[i];
@ -167,11 +183,11 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **asse
}
}
}
return res ? res->get_assembly() : NULL;
}
return NULL;
no_search = false;
return res ? res->get_assembly() : NULL;
}
GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) {
@ -191,12 +207,35 @@ GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const
return assembly;
}
void GDMonoAssembly::_wrap_mono_assembly(MonoAssembly *assembly) {
String p_name = mono_assembly_name_get_name(mono_assembly_get_name(assembly));
GDMonoAssembly **existingassembly = GDMono::get_singleton()->get_loaded_assembly(p_name);
if (no_search || existingassembly != NULL) {
// Not sure whether the existingassembly check matters
// since no_search handles it in most cases?
// Can't hurt.
return;
}
MonoImage *image = mono_assembly_get_image(assembly);
mono_image_addref(image);
GDMonoAssembly *gdassembly = memnew(GDMonoAssembly(p_name, mono_image_get_filename(image)));
gdassembly->assembly = assembly;
gdassembly->loaded = true;
gdassembly->image = image;
MonoDomain *domain = mono_domain_get();
GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, gdassembly);
}
void GDMonoAssembly::initialize() {
mono_install_assembly_search_hook(&assembly_search_hook, NULL);
mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, NULL);
mono_install_assembly_preload_hook(&assembly_preload_hook, NULL);
mono_install_assembly_refonly_preload_hook(&assembly_refonly_preload_hook, NULL);
mono_install_assembly_load_hook(&assembly_load_hook, NULL);
}
Error GDMonoAssembly::load(bool p_refonly) {

View File

@ -91,6 +91,7 @@ class GDMonoAssembly {
static bool no_search;
static Vector<String> search_dirs;
static void assembly_load_hook(MonoAssembly *assembly, void *user_data);
static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data);
static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data);
static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
@ -100,6 +101,7 @@ class GDMonoAssembly {
static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly);
static GDMonoAssembly *_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly);
static void _wrap_mono_assembly(MonoAssembly *assembly);
friend class GDMono;
static void initialize();