From ce7da2c7d66221335519ed124191c018adec7ecb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 1 Mar 2018 14:44:45 +0100 Subject: [PATCH] Viewport: Fix missing tooltips w/ disabled physics object picking Previously this option seemed to be the sole responsible for enabling physics processing in Viewport, while several other features like tooltips and debugging collision hints rely on it. All this logic is moved to internal processing (it's incorrect to let it be affected by users disabling physics/idle processing), and disabling physics object picking no longer affects the internal physics processing. Fixes #17001. --- scene/main/viewport.cpp | 27 ++++++++++++++++++--------- 1 file changed, 18 insertions(+), 9 deletions(-) diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index f717f7509a9..4f702e8ed9b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -192,6 +192,7 @@ Viewport::GUI::GUI() { } ///////////////////////////////////// + void Viewport::_update_stretch_transform() { if (size_override_stretch && size_override) { @@ -318,6 +319,11 @@ void Viewport::_notification(int p_what) { first->make_current(); } #endif + + // Enable processing for tooltips, collision debugging, physics object picking, etc. + set_process_internal(true); + set_physics_process_internal(true); + } break; case NOTIFICATION_EXIT_TREE: { @@ -345,15 +351,18 @@ void Viewport::_notification(int p_what) { VS::get_singleton()->viewport_set_active(viewport, false); } break; - case NOTIFICATION_PHYSICS_PROCESS: { + case NOTIFICATION_INTERNAL_PROCESS: { if (gui.tooltip_timer >= 0) { - gui.tooltip_timer -= get_physics_process_delta_time(); + gui.tooltip_timer -= get_process_delta_time(); if (gui.tooltip_timer < 0) { _gui_show_tooltip(); } } + } break; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); @@ -2404,9 +2413,14 @@ Rect2 Viewport::get_attach_to_screen_rect() const { void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking = p_enable; - set_physics_process(physics_object_picking); - if (!physics_object_picking) + if (!physics_object_picking) { physics_picking_events.clear(); + } +} + +bool Viewport::get_physics_object_picking() { + + return physics_object_picking; } Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { @@ -2420,11 +2434,6 @@ Vector2 Viewport::get_camera_rect_size() const { return size; } -bool Viewport::get_physics_object_picking() { - - return physics_object_picking; -} - bool Viewport::gui_has_modal_stack() const { return gui.modal_stack.size();