Merge pull request #53287 from Chaosus/sprite3d_fix
This commit is contained in:
commit
ced07100d7
|
@ -36,5 +36,10 @@
|
||||||
Emitted when the [member frame] changes.
|
Emitted when the [member frame] changes.
|
||||||
</description>
|
</description>
|
||||||
</signal>
|
</signal>
|
||||||
|
<signal name="texture_changed">
|
||||||
|
<description>
|
||||||
|
Emitted when the [member texture] changes.
|
||||||
|
</description>
|
||||||
|
</signal>
|
||||||
</signals>
|
</signals>
|
||||||
</class>
|
</class>
|
||||||
|
|
|
@ -625,6 +625,7 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
|
||||||
texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
|
texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
|
||||||
}
|
}
|
||||||
_queue_update();
|
_queue_update();
|
||||||
|
emit_signal(SceneStringNames::get_singleton()->texture_changed);
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<Texture2D> Sprite3D::get_texture() const {
|
Ref<Texture2D> Sprite3D::get_texture() const {
|
||||||
|
@ -780,6 +781,7 @@ void Sprite3D::_bind_methods() {
|
||||||
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
|
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
|
||||||
|
|
||||||
ADD_SIGNAL(MethodInfo("frame_changed"));
|
ADD_SIGNAL(MethodInfo("frame_changed"));
|
||||||
|
ADD_SIGNAL(MethodInfo("texture_changed"));
|
||||||
}
|
}
|
||||||
|
|
||||||
Sprite3D::Sprite3D() {
|
Sprite3D::Sprite3D() {
|
||||||
|
|
Loading…
Reference in New Issue