Remove REDUNDANT_FOR_VARIABLE_TYPE

Remove REDUNDANT_FOR_VARIABLE_TYPE
This commit is contained in:
ryanabx 2023-09-05 12:56:37 -05:00 committed by Ryan Brue
parent 3ed4497113
commit ceda960131
8 changed files with 0 additions and 40 deletions

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@ -492,9 +492,6 @@
<member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await.
</member>
<member name="debug/gdscript/warnings/redundant_for_variable_type" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a [code]for[/code] variable type specifier is a supertype of the inferred type.
</member>
<member name="debug/gdscript/warnings/redundant_static_unload" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when the [code]@static_unload[/code] annotation is used in a script without any static variables.
</member>

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@ -2142,15 +2142,7 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
}
} else if (!is_type_compatible(specified_type, variable_type)) {
p_for->use_conversion_assign = true;
#ifdef DEBUG_ENABLED
} else {
parser->push_warning(p_for->datatype_specifier, GDScriptWarning::REDUNDANT_FOR_VARIABLE_TYPE, p_for->variable->name, variable_type.to_string(), specified_type.to_string());
#endif
}
#ifdef DEBUG_ENABLED
} else if (variable_type.is_hard_type()) {
parser->push_warning(p_for->datatype_specifier, GDScriptWarning::REDUNDANT_FOR_VARIABLE_TYPE, p_for->variable->name, variable_type.to_string(), specified_type.to_string());
#endif
}
p_for->variable->set_datatype(specified_type);
} else {

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@ -119,14 +119,6 @@ String GDScriptWarning::get_message() const {
return R"(The "@static_unload" annotation is redundant because the file does not have a class with static variables.)";
case REDUNDANT_AWAIT:
return R"("await" keyword not needed in this case, because the expression isn't a coroutine nor a signal.)";
case REDUNDANT_FOR_VARIABLE_TYPE:
CHECK_SYMBOLS(3);
if (symbols[1] == symbols[2]) {
return vformat(R"(The for loop iterator "%s" already has inferred type "%s", the specified type is redundant.)", symbols[0], symbols[1]);
} else {
return vformat(R"(The for loop iterator "%s" has inferred type "%s" but its supertype "%s" is specified.)", symbols[0], symbols[1], symbols[2]);
}
break;
case ASSERT_ALWAYS_TRUE:
return "Assert statement is redundant because the expression is always true.";
case ASSERT_ALWAYS_FALSE:
@ -224,7 +216,6 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"STATIC_CALLED_ON_INSTANCE",
"REDUNDANT_STATIC_UNLOAD",
"REDUNDANT_AWAIT",
"REDUNDANT_FOR_VARIABLE_TYPE",
"ASSERT_ALWAYS_TRUE",
"ASSERT_ALWAYS_FALSE",
"INTEGER_DIVISION",

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@ -74,7 +74,6 @@ public:
STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself.
REDUNDANT_STATIC_UNLOAD, // The `@static_unload` annotation is used but the class does not have static data.
REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine).
REDUNDANT_FOR_VARIABLE_TYPE, // The for variable type specifier is a supertype of the inferred type.
ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true.
ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false.
INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded.
@ -123,7 +122,6 @@ public:
WARN, // STATIC_CALLED_ON_INSTANCE
WARN, // REDUNDANT_STATIC_UNLOAD
WARN, // REDUNDANT_AWAIT
WARN, // REDUNDANT_FOR_VARIABLE_TYPE
WARN, // ASSERT_ALWAYS_TRUE
WARN, // ASSERT_ALWAYS_FALSE
WARN, // INTEGER_DIVISION

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@ -1,4 +0,0 @@
func test():
var a: Array[Node] = []
for node: Node in a:
print(node)

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@ -1,5 +0,0 @@
GDTEST_OK
>> WARNING
>> Line: 3
>> REDUNDANT_FOR_VARIABLE_TYPE
>> The for loop iterator "node" already has inferred type "Node", the specified type is redundant.

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@ -1,4 +0,0 @@
func test():
var a: Array[Node2D] = []
for node: Node in a:
print(node)

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@ -1,5 +0,0 @@
GDTEST_OK
>> WARNING
>> Line: 3
>> REDUNDANT_FOR_VARIABLE_TYPE
>> The for loop iterator "node" has inferred type "Node2D" but its supertype "Node" is specified.