Remove REDUNDANT_FOR_VARIABLE_TYPE
Remove REDUNDANT_FOR_VARIABLE_TYPE
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3ed4497113
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@ -492,9 +492,6 @@
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<member name="debug/gdscript/warnings/redundant_await" type="int" setter="" getter="" default="1">
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When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a function that is not a coroutine is called with await.
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</member>
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<member name="debug/gdscript/warnings/redundant_for_variable_type" type="int" setter="" getter="" default="1">
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When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a [code]for[/code] variable type specifier is a supertype of the inferred type.
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</member>
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<member name="debug/gdscript/warnings/redundant_static_unload" type="int" setter="" getter="" default="1">
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When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when the [code]@static_unload[/code] annotation is used in a script without any static variables.
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</member>
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@ -2142,15 +2142,7 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
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}
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} else if (!is_type_compatible(specified_type, variable_type)) {
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p_for->use_conversion_assign = true;
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#ifdef DEBUG_ENABLED
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} else {
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parser->push_warning(p_for->datatype_specifier, GDScriptWarning::REDUNDANT_FOR_VARIABLE_TYPE, p_for->variable->name, variable_type.to_string(), specified_type.to_string());
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#endif
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}
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#ifdef DEBUG_ENABLED
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} else if (variable_type.is_hard_type()) {
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parser->push_warning(p_for->datatype_specifier, GDScriptWarning::REDUNDANT_FOR_VARIABLE_TYPE, p_for->variable->name, variable_type.to_string(), specified_type.to_string());
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#endif
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}
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p_for->variable->set_datatype(specified_type);
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} else {
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@ -119,14 +119,6 @@ String GDScriptWarning::get_message() const {
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return R"(The "@static_unload" annotation is redundant because the file does not have a class with static variables.)";
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case REDUNDANT_AWAIT:
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return R"("await" keyword not needed in this case, because the expression isn't a coroutine nor a signal.)";
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case REDUNDANT_FOR_VARIABLE_TYPE:
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CHECK_SYMBOLS(3);
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if (symbols[1] == symbols[2]) {
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return vformat(R"(The for loop iterator "%s" already has inferred type "%s", the specified type is redundant.)", symbols[0], symbols[1]);
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} else {
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return vformat(R"(The for loop iterator "%s" has inferred type "%s" but its supertype "%s" is specified.)", symbols[0], symbols[1], symbols[2]);
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}
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break;
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case ASSERT_ALWAYS_TRUE:
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return "Assert statement is redundant because the expression is always true.";
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case ASSERT_ALWAYS_FALSE:
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@ -224,7 +216,6 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
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"STATIC_CALLED_ON_INSTANCE",
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"REDUNDANT_STATIC_UNLOAD",
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"REDUNDANT_AWAIT",
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"REDUNDANT_FOR_VARIABLE_TYPE",
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"ASSERT_ALWAYS_TRUE",
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"ASSERT_ALWAYS_FALSE",
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"INTEGER_DIVISION",
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@ -74,7 +74,6 @@ public:
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STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself.
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REDUNDANT_STATIC_UNLOAD, // The `@static_unload` annotation is used but the class does not have static data.
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REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine).
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REDUNDANT_FOR_VARIABLE_TYPE, // The for variable type specifier is a supertype of the inferred type.
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ASSERT_ALWAYS_TRUE, // Expression for assert argument is always true.
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ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false.
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INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded.
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@ -123,7 +122,6 @@ public:
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WARN, // STATIC_CALLED_ON_INSTANCE
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WARN, // REDUNDANT_STATIC_UNLOAD
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WARN, // REDUNDANT_AWAIT
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WARN, // REDUNDANT_FOR_VARIABLE_TYPE
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WARN, // ASSERT_ALWAYS_TRUE
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WARN, // ASSERT_ALWAYS_FALSE
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WARN, // INTEGER_DIVISION
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@ -1,4 +0,0 @@
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func test():
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var a: Array[Node] = []
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for node: Node in a:
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print(node)
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@ -1,5 +0,0 @@
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GDTEST_OK
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>> WARNING
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>> Line: 3
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>> REDUNDANT_FOR_VARIABLE_TYPE
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>> The for loop iterator "node" already has inferred type "Node", the specified type is redundant.
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@ -1,4 +0,0 @@
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func test():
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var a: Array[Node2D] = []
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for node: Node in a:
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print(node)
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@ -1,5 +0,0 @@
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GDTEST_OK
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>> WARNING
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>> Line: 3
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>> REDUNDANT_FOR_VARIABLE_TYPE
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>> The for loop iterator "node" has inferred type "Node2D" but its supertype "Node" is specified.
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