Don't crash when trying to add an invalid navmesh
It is possible to try to add an invalid object as a navmesh through
GDScript which results in an engine crash. This creates a debug message
that should help the user figure out what's wrong.
(cherry picked from commit 555eebf3f4
)
This commit is contained in:
parent
87476c057a
commit
cee20e24bd
|
@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
|
||||||
ERR_FAIL_COND(!navmesh_map.has(p_id));
|
ERR_FAIL_COND(!navmesh_map.has(p_id));
|
||||||
NavMesh &nm = navmesh_map[p_id];
|
NavMesh &nm = navmesh_map[p_id];
|
||||||
ERR_FAIL_COND(nm.linked);
|
ERR_FAIL_COND(nm.linked);
|
||||||
|
ERR_FAIL_COND(nm.navmesh.is_null());
|
||||||
|
|
||||||
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
|
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
|
||||||
int len = vertices.size();
|
int len = vertices.size();
|
||||||
|
|
Loading…
Reference in New Issue