tagents --> tangents
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@ -24770,7 +24770,7 @@
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<description>
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</description>
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</method>
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<method name="create_debug_tagents">
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<method name="create_debug_tangents">
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<description>
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</description>
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</method>
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@ -275,7 +275,7 @@ void MeshInstance::_mesh_changed() {
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materials.resize(mesh->get_surface_count());
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}
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void MeshInstance::create_debug_tagents() {
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void MeshInstance::create_debug_tangents() {
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Vector<Vector3> lines;
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Vector<Color> colors;
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@ -366,8 +366,8 @@ void MeshInstance::_bind_methods() {
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ClassDB::set_method_flags("MeshInstance", "create_convex_collision", METHOD_FLAGS_DEFAULT);
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ClassDB::bind_method(D_METHOD("_mesh_changed"), &MeshInstance::_mesh_changed);
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ClassDB::bind_method(D_METHOD("create_debug_tagents"), &MeshInstance::create_debug_tagents);
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ClassDB::set_method_flags("MeshInstance", "create_debug_tagents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance::create_debug_tangents);
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ClassDB::set_method_flags("MeshInstance", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton"), "set_skeleton_path", "get_skeleton_path");
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@ -83,7 +83,7 @@ public:
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Node *create_convex_collision_node();
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void create_convex_collision();
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void create_debug_tagents();
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void create_debug_tangents();
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virtual Rect3 get_aabb() const;
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virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
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