fix(editor): TileMap floodfill with same tile ID and different variation
Closes https://github.com/godotengine/godot/issues/40435
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@ -649,9 +649,15 @@ Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
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return Vector<Vector2>();
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return Vector<Vector2>();
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}
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}
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// Check if the tile variation is the same
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Vector2 prev_position = node->get_cell_autotile_coord(p_start.x, p_start.y);
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if (ids.size() == 1 && ids[0] == prev_id) {
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if (ids.size() == 1 && ids[0] == prev_id) {
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// Same ID, nothing to change
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int current = manual_palette->get_current();
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return Vector<Vector2>();
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Vector2 position = manual_palette->get_item_metadata(current);
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if (prev_position == position) {
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// Same ID and variation, nothing to change
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return Vector<Vector2>();
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}
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}
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}
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Rect2i r = node->get_used_rect();
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Rect2i r = node->get_used_rect();
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