Add "preview_on_sphere" setting of material editor plugin
(cherry picked from commit 48b144afb7
)
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a8bdcd3c03
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@ -94,6 +94,7 @@ void MaterialEditor::_button_pressed(Node *p_button) {
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sphere_instance->hide();
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box_switch->set_pressed(true);
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sphere_switch->set_pressed(false);
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", false);
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}
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if (p_button == sphere_switch) {
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@ -101,6 +102,7 @@ void MaterialEditor::_button_pressed(Node *p_button) {
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sphere_instance->show();
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box_switch->set_pressed(false);
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sphere_switch->set_pressed(true);
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EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", true);
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}
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}
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@ -156,7 +158,6 @@ MaterialEditor::MaterialEditor() {
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sphere_instance->set_mesh(sphere_mesh);
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box_mesh.instance();
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box_instance->set_mesh(box_mesh);
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box_instance->hide();
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set_custom_minimum_size(Size2(1, 150) * EDSCALE);
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@ -195,6 +196,15 @@ MaterialEditor::MaterialEditor() {
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light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
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first_enter = true;
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if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) {
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box_instance->hide();
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} else {
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box_instance->show();
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sphere_instance->hide();
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box_switch->set_pressed(true);
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sphere_switch->set_pressed(false);
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}
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}
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///////////////////////
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