[Core] Completely kill math_2d.h, change includes
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@ -33,7 +33,7 @@
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#include "color.h"
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#include "dvector.h"
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#include "math_2d.h"
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#include "rect2.h"
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#include "resource.h"
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/**
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@ -31,7 +31,7 @@
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#ifndef CAMERA_MATRIX_H
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#define CAMERA_MATRIX_H
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#include "math_2d.h"
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#include "rect2.h"
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#include "transform.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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@ -1,7 +1,7 @@
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#ifndef DELAUNAY_H
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#define DELAUNAY_H
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#include "math_2d.h"
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#include "rect2.h"
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class Delaunay2D {
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public:
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@ -33,9 +33,9 @@
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#include "dvector.h"
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#include "face3.h"
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#include "math_2d.h"
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#include "object.h"
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#include "print_string.h"
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#include "rect2.h"
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#include "triangulate.h"
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#include "vector.h"
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#include "vector3.h"
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@ -1,36 +0,0 @@
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/*************************************************************************/
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/* math_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MATH_2D_H
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#define MATH_2D_H
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#include "transform_2d.h"
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#endif
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@ -31,7 +31,7 @@
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#ifndef METHOD_PTRCALL_H
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#define METHOD_PTRCALL_H
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#include "math_2d.h"
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#include "transform_2d.h"
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#include "typedefs.h"
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#include "variant.h"
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@ -31,9 +31,9 @@
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#ifndef INPUT_EVENT_H
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#define INPUT_EVENT_H
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#include "math_2d.h"
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#include "os/copymem.h"
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#include "resource.h"
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#include "transform_2d.h"
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#include "typedefs.h"
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#include "ustring.h"
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/**
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@ -42,7 +42,6 @@
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#include "dvector.h"
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#include "face3.h"
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#include "io/ip_address.h"
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#include "math_2d.h"
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#include "matrix3.h"
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#include "node_path.h"
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#include "plane.h"
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@ -50,6 +49,7 @@
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#include "ref_ptr.h"
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#include "rid.h"
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#include "transform.h"
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#include "transform_2d.h"
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#include "ustring.h"
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#include "vector3.h"
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@ -34,9 +34,9 @@
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#include "aabb.h"
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#include "dvector.h"
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#include "map.h"
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#include "math_2d.h"
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#include "oa_hash_map.h"
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#include "plane.h"
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#include "rect2.h"
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#include "scene/resources/material.h"
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#include "transform.h"
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#include "vector3.h"
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@ -30,7 +30,7 @@
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#include "gdnative/rect2.h"
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#include "core/math/math_2d.h"
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#include "core/math/transform_2d.h"
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#include "core/variant.h"
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#ifdef __cplusplus
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@ -30,7 +30,7 @@
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#include "gdnative/transform2d.h"
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#include "core/math/math_2d.h"
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#include "core/math/transform_2d.h"
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#include "core/variant.h"
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#ifdef __cplusplus
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@ -31,7 +31,7 @@
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#ifndef OSUWP_H
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#define OSUWP_H
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#include "core/math/math_2d.h"
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#include "core/math/transform_2d.h"
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#include "core/ustring.h"
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#include "gl_context_egl.h"
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@ -31,13 +31,13 @@
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#ifndef CONTROL_H
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#define CONTROL_H
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#include "math_2d.h"
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#include "rid.h"
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#include "scene/2d/canvas_item.h"
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#include "scene/gui/shortcut.h"
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#include "scene/main/node.h"
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#include "scene/main/timer.h"
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#include "scene/resources/theme.h"
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#include "transform_2d.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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@ -31,11 +31,11 @@
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#ifndef VIEWPORT_H
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#define VIEWPORT_H
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#include "math_2d.h"
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#include "scene/main/node.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/world_2d.h"
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#include "servers/visual_server.h"
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#include "transform_2d.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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@ -33,9 +33,9 @@
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#include "curve.h"
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#include "io/resource_loader.h"
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#include "math_2d.h"
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#include "os/mutex.h"
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#include "os/thread_safe.h"
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#include "rect2.h"
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#include "resource.h"
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#include "scene/resources/color_ramp.h"
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#include "servers/visual_server.h"
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@ -31,8 +31,8 @@
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#ifndef BROAD_PHASE_2D_SW_H
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#define BROAD_PHASE_2D_SW_H
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#include "math_2d.h"
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#include "math_funcs.h"
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#include "rect2.h"
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class CollisionObject2DSW;
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#include "bsp_tree.h"
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#include "geometry.h"
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#include "image.h"
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#include "math_2d.h"
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#include "object.h"
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#include "rid.h"
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#include "transform_2d.h"
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#include "variant.h"
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/**
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