[Core] Completely kill math_2d.h, change includes

This commit is contained in:
Aaron Franke 2018-08-11 03:08:26 -05:00
parent 14fe7230f4
commit cf136a91d6
17 changed files with 16 additions and 52 deletions

View File

@ -33,7 +33,7 @@
#include "color.h"
#include "dvector.h"
#include "math_2d.h"
#include "rect2.h"
#include "resource.h"
/**

View File

@ -31,7 +31,7 @@
#ifndef CAMERA_MATRIX_H
#define CAMERA_MATRIX_H
#include "math_2d.h"
#include "rect2.h"
#include "transform.h"
/**
@author Juan Linietsky <reduzio@gmail.com>

View File

@ -1,7 +1,7 @@
#ifndef DELAUNAY_H
#define DELAUNAY_H
#include "math_2d.h"
#include "rect2.h"
class Delaunay2D {
public:

View File

@ -33,9 +33,9 @@
#include "dvector.h"
#include "face3.h"
#include "math_2d.h"
#include "object.h"
#include "print_string.h"
#include "rect2.h"
#include "triangulate.h"
#include "vector.h"
#include "vector3.h"

View File

@ -1,36 +0,0 @@
/*************************************************************************/
/* math_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MATH_2D_H
#define MATH_2D_H
#include "transform_2d.h"
#endif

View File

@ -31,7 +31,7 @@
#ifndef METHOD_PTRCALL_H
#define METHOD_PTRCALL_H
#include "math_2d.h"
#include "transform_2d.h"
#include "typedefs.h"
#include "variant.h"

View File

@ -31,9 +31,9 @@
#ifndef INPUT_EVENT_H
#define INPUT_EVENT_H
#include "math_2d.h"
#include "os/copymem.h"
#include "resource.h"
#include "transform_2d.h"
#include "typedefs.h"
#include "ustring.h"
/**

View File

@ -42,7 +42,6 @@
#include "dvector.h"
#include "face3.h"
#include "io/ip_address.h"
#include "math_2d.h"
#include "matrix3.h"
#include "node_path.h"
#include "plane.h"
@ -50,6 +49,7 @@
#include "ref_ptr.h"
#include "rid.h"
#include "transform.h"
#include "transform_2d.h"
#include "ustring.h"
#include "vector3.h"

View File

@ -34,9 +34,9 @@
#include "aabb.h"
#include "dvector.h"
#include "map.h"
#include "math_2d.h"
#include "oa_hash_map.h"
#include "plane.h"
#include "rect2.h"
#include "scene/resources/material.h"
#include "transform.h"
#include "vector3.h"

View File

@ -30,7 +30,7 @@
#include "gdnative/rect2.h"
#include "core/math/math_2d.h"
#include "core/math/transform_2d.h"
#include "core/variant.h"
#ifdef __cplusplus

View File

@ -30,7 +30,7 @@
#include "gdnative/transform2d.h"
#include "core/math/math_2d.h"
#include "core/math/transform_2d.h"
#include "core/variant.h"
#ifdef __cplusplus

View File

@ -31,7 +31,7 @@
#ifndef OSUWP_H
#define OSUWP_H
#include "core/math/math_2d.h"
#include "core/math/transform_2d.h"
#include "core/ustring.h"
#include "drivers/xaudio2/audio_driver_xaudio2.h"
#include "gl_context_egl.h"

View File

@ -31,13 +31,13 @@
#ifndef CONTROL_H
#define CONTROL_H
#include "math_2d.h"
#include "rid.h"
#include "scene/2d/canvas_item.h"
#include "scene/gui/shortcut.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
#include "scene/resources/theme.h"
#include "transform_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/

View File

@ -31,11 +31,11 @@
#ifndef VIEWPORT_H
#define VIEWPORT_H
#include "math_2d.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "scene/resources/world_2d.h"
#include "servers/visual_server.h"
#include "transform_2d.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/

View File

@ -33,9 +33,9 @@
#include "curve.h"
#include "io/resource_loader.h"
#include "math_2d.h"
#include "os/mutex.h"
#include "os/thread_safe.h"
#include "rect2.h"
#include "resource.h"
#include "scene/resources/color_ramp.h"
#include "servers/visual_server.h"

View File

@ -31,8 +31,8 @@
#ifndef BROAD_PHASE_2D_SW_H
#define BROAD_PHASE_2D_SW_H
#include "math_2d.h"
#include "math_funcs.h"
#include "rect2.h"
class CollisionObject2DSW;

View File

@ -34,9 +34,9 @@
#include "bsp_tree.h"
#include "geometry.h"
#include "image.h"
#include "math_2d.h"
#include "object.h"
#include "rid.h"
#include "transform_2d.h"
#include "variant.h"
/**