Merge pull request #71972 from Sauermann/fix-test-ds

[unittests] Send Mouse events via DisplayServer instead of push_input
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Rémi Verschelde 2023-01-31 15:56:50 +01:00
commit cf2bf08b41
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4 changed files with 165 additions and 7 deletions

150
tests/display_server_mock.h Normal file
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@ -0,0 +1,150 @@
/**************************************************************************/
/* display_server_mock.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISPLAY_SERVER_MOCK_H
#define DISPLAY_SERVER_MOCK_H
#include "servers/display_server_headless.h"
#include "servers/rendering/dummy/rasterizer_dummy.h"
// Specialized DisplayServer for unittests based on DisplayServerHeadless, that
// additionally supports rudimentary InputEvent handling and mouse position.
class DisplayServerMock : public DisplayServerHeadless {
private:
friend class DisplayServer;
Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
bool window_over = false;
Callable event_callback;
Callable input_event_callback;
static Vector<String> get_rendering_drivers_func() {
Vector<String> drivers;
drivers.push_back("dummy");
return drivers;
}
static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
r_error = OK;
RasterizerDummy::make_current();
return memnew(DisplayServerMock());
}
static void _dispatch_input_events(const Ref<InputEvent> &p_event) {
static_cast<DisplayServerMock *>(get_singleton())->_dispatch_input_event(p_event);
}
void _dispatch_input_event(const Ref<InputEvent> &p_event) {
Variant ev = p_event;
Variant *evp = &ev;
Variant ret;
Callable::CallError ce;
if (input_event_callback.is_valid()) {
input_event_callback.callp((const Variant **)&evp, 1, ret, ce);
}
}
void _set_mouse_position(const Point2i &p_position) {
if (mouse_position == p_position) {
return;
}
mouse_position = p_position;
_set_window_over(Rect2i(Point2i(0, 0), window_get_size()).has_point(p_position));
}
void _set_window_over(bool p_over) {
if (p_over == window_over) {
return;
}
window_over = p_over;
_send_window_event(p_over ? WINDOW_EVENT_MOUSE_ENTER : WINDOW_EVENT_MOUSE_EXIT);
}
void _send_window_event(WindowEvent p_event) {
if (!event_callback.is_null()) {
Variant event = int(p_event);
Variant *eventp = &event;
Variant ret;
Callable::CallError ce;
event_callback.callp((const Variant **)&eventp, 1, ret, ce);
}
}
public:
bool has_feature(Feature p_feature) const override {
switch (p_feature) {
case FEATURE_MOUSE:
return true;
default: {
}
}
return false;
}
String get_name() const override { return "mock"; }
// You can simulate DisplayServer-events by calling this function.
// The events will be deliverd to Godot's Input-system.
// Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
void simulate_event(Ref<InputEvent> p_event) {
Ref<InputEventMouse> me = p_event;
if (me.is_valid()) {
_set_mouse_position(me->get_position());
}
Input::get_singleton()->parse_input_event(p_event);
}
virtual Point2i mouse_get_position() const override { return mouse_position; }
virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override {
return Size2i(1920, 1080);
}
virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
event_callback = p_callable;
}
virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
input_event_callback = p_callable;
}
static void register_mock_driver() {
register_create_function("mock", create_func, get_rendering_drivers_func);
}
DisplayServerMock() {
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
}
~DisplayServerMock() {}
};
#endif // DISPLAY_SERVER_MOCK_H

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@ -3271,6 +3271,7 @@ TEST_CASE("[SceneTree][TextEdit] mouse") {
TEST_CASE("[SceneTree][TextEdit] caret") {
TextEdit *text_edit = memnew(TextEdit);
text_edit->set_context_menu_enabled(false); // Prohibit sending InputEvents to the context menu.
SceneTree::get_singleton()->get_root()->add_child(text_edit);
text_edit->set_size(Size2(800, 200));

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@ -31,6 +31,8 @@
#ifndef TEST_MACROS_H
#define TEST_MACROS_H
#include "display_server_mock.h"
#include "core/core_globals.h"
#include "core/input/input_map.h"
#include "core/object/message_queue.h"
@ -139,13 +141,15 @@ int register_test_command(String p_command, TestFunc p_function);
// SEND_GUI_MOUSE_MOTION_EVENT - takes an object, position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(code_edit, Vector2(50, 50), MouseButtonMask::LEFT, KeyModifierMask::META);
// SEND_GUI_DOUBLE_CLICK - takes an object, position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50), KeyModifierMask::META);
#define _SEND_DISPLAYSERVER_EVENT(m_event) ((DisplayServerMock *)(DisplayServer::get_singleton()))->simulate_event(m_event);
#define SEND_GUI_ACTION(m_object, m_action) \
{ \
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \
const List<Ref<InputEvent>>::Element *first_event = events->front(); \
Ref<InputEventKey> event = first_event->get(); \
event->set_pressed(true); \
m_object->get_viewport()->push_input(event); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@ -153,7 +157,7 @@ int register_test_command(String p_command, TestFunc p_function);
{ \
Ref<InputEventKey> event = InputEventKey::create_reference(m_input); \
event->set_pressed(true); \
m_object->get_viewport()->push_input(event); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@ -176,7 +180,7 @@ int register_test_command(String p_command, TestFunc p_function);
#define SEND_GUI_MOUSE_BUTTON_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
{ \
_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
m_object->get_viewport()->push_input(event); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@ -184,7 +188,7 @@ int register_test_command(String p_command, TestFunc p_function);
{ \
_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
event->set_pressed(false); \
m_object->get_viewport()->push_input(event); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@ -192,7 +196,7 @@ int register_test_command(String p_command, TestFunc p_function);
{ \
_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, 0, m_modifers); \
event->set_double_click(true); \
m_object->get_viewport()->push_input(event); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
}
@ -207,7 +211,7 @@ int register_test_command(String p_command, TestFunc p_function);
event->set_button_mask(m_mask); \
event->set_relative(Vector2(10, 10)); \
_UPDATE_EVENT_MODIFERS(event, m_modifers); \
m_object->get_viewport()->push_input(event); \
_SEND_DISPLAYSERVER_EVENT(event); \
MessageQueue::get_singleton()->flush(); \
CoreGlobals::print_error_enabled = errors_enabled; \
}

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@ -107,6 +107,7 @@
#include "modules/modules_tests.gen.h"
#include "tests/display_server_mock.h"
#include "tests/test_macros.h"
#include "scene/theme/theme_db.h"
@ -126,6 +127,7 @@ int test_main(int argc, char *argv[]) {
args.push_back(String::utf8(argv[i]));
}
OS::get_singleton()->set_cmdline("", args, List<String>());
DisplayServerMock::register_mock_driver();
// Run custom test tools.
if (test_commands) {
@ -200,11 +202,12 @@ struct GodotTestCaseListener : public doctest::IReporter {
memnew(MessageQueue);
memnew(Input);
Input::get_singleton()->set_use_accumulated_input(false);
Error err = OK;
OS::get_singleton()->set_has_server_feature_callback(nullptr);
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (String("headless") == DisplayServer::get_create_function_name(i)) {
if (String("mock") == DisplayServer::get_create_function_name(i)) {
DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, err);
break;
}