Merge pull request #71972 from Sauermann/fix-test-ds
[unittests] Send Mouse events via DisplayServer instead of push_input
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cf2bf08b41
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/**************************************************************************/
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/* display_server_mock.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISPLAY_SERVER_MOCK_H
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#define DISPLAY_SERVER_MOCK_H
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#include "servers/display_server_headless.h"
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#include "servers/rendering/dummy/rasterizer_dummy.h"
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// Specialized DisplayServer for unittests based on DisplayServerHeadless, that
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// additionally supports rudimentary InputEvent handling and mouse position.
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class DisplayServerMock : public DisplayServerHeadless {
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private:
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friend class DisplayServer;
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Point2i mouse_position = Point2i(-1, -1); // Outside of Window.
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bool window_over = false;
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Callable event_callback;
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Callable input_event_callback;
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static Vector<String> get_rendering_drivers_func() {
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Vector<String> drivers;
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drivers.push_back("dummy");
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return drivers;
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}
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static DisplayServer *create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
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r_error = OK;
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RasterizerDummy::make_current();
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return memnew(DisplayServerMock());
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}
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static void _dispatch_input_events(const Ref<InputEvent> &p_event) {
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static_cast<DisplayServerMock *>(get_singleton())->_dispatch_input_event(p_event);
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}
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void _dispatch_input_event(const Ref<InputEvent> &p_event) {
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Variant ev = p_event;
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Variant *evp = &ev;
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Variant ret;
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Callable::CallError ce;
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if (input_event_callback.is_valid()) {
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input_event_callback.callp((const Variant **)&evp, 1, ret, ce);
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}
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}
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void _set_mouse_position(const Point2i &p_position) {
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if (mouse_position == p_position) {
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return;
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}
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mouse_position = p_position;
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_set_window_over(Rect2i(Point2i(0, 0), window_get_size()).has_point(p_position));
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}
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void _set_window_over(bool p_over) {
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if (p_over == window_over) {
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return;
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}
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window_over = p_over;
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_send_window_event(p_over ? WINDOW_EVENT_MOUSE_ENTER : WINDOW_EVENT_MOUSE_EXIT);
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}
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void _send_window_event(WindowEvent p_event) {
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if (!event_callback.is_null()) {
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Variant event = int(p_event);
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Variant *eventp = &event;
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Variant ret;
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Callable::CallError ce;
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event_callback.callp((const Variant **)&eventp, 1, ret, ce);
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}
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}
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public:
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bool has_feature(Feature p_feature) const override {
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switch (p_feature) {
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case FEATURE_MOUSE:
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return true;
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default: {
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}
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}
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return false;
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}
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String get_name() const override { return "mock"; }
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// You can simulate DisplayServer-events by calling this function.
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// The events will be deliverd to Godot's Input-system.
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// Mouse-events (Button & Motion) will additionally update the DisplayServer's mouse position.
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void simulate_event(Ref<InputEvent> p_event) {
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Ref<InputEventMouse> me = p_event;
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if (me.is_valid()) {
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_set_mouse_position(me->get_position());
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}
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Input::get_singleton()->parse_input_event(p_event);
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}
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virtual Point2i mouse_get_position() const override { return mouse_position; }
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override {
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return Size2i(1920, 1080);
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}
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
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event_callback = p_callable;
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}
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override {
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input_event_callback = p_callable;
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}
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static void register_mock_driver() {
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register_create_function("mock", create_func, get_rendering_drivers_func);
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}
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DisplayServerMock() {
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Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
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}
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~DisplayServerMock() {}
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};
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#endif // DISPLAY_SERVER_MOCK_H
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@ -3271,6 +3271,7 @@ TEST_CASE("[SceneTree][TextEdit] mouse") {
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TEST_CASE("[SceneTree][TextEdit] caret") {
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TextEdit *text_edit = memnew(TextEdit);
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text_edit->set_context_menu_enabled(false); // Prohibit sending InputEvents to the context menu.
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SceneTree::get_singleton()->get_root()->add_child(text_edit);
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text_edit->set_size(Size2(800, 200));
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@ -31,6 +31,8 @@
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#ifndef TEST_MACROS_H
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#define TEST_MACROS_H
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#include "display_server_mock.h"
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#include "core/core_globals.h"
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#include "core/input/input_map.h"
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#include "core/object/message_queue.h"
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@ -139,13 +141,15 @@ int register_test_command(String p_command, TestFunc p_function);
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// SEND_GUI_MOUSE_MOTION_EVENT - takes an object, position, mouse mask and modifiers e.g SEND_GUI_MOUSE_MOTION_EVENT(code_edit, Vector2(50, 50), MouseButtonMask::LEFT, KeyModifierMask::META);
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// SEND_GUI_DOUBLE_CLICK - takes an object, position and modifiers. e.g SEND_GUI_DOUBLE_CLICK(code_edit, Vector2(50, 50), KeyModifierMask::META);
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#define _SEND_DISPLAYSERVER_EVENT(m_event) ((DisplayServerMock *)(DisplayServer::get_singleton()))->simulate_event(m_event);
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#define SEND_GUI_ACTION(m_object, m_action) \
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{ \
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const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(m_action); \
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const List<Ref<InputEvent>>::Element *first_event = events->front(); \
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Ref<InputEventKey> event = first_event->get(); \
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event->set_pressed(true); \
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m_object->get_viewport()->push_input(event); \
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_SEND_DISPLAYSERVER_EVENT(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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@ -153,7 +157,7 @@ int register_test_command(String p_command, TestFunc p_function);
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{ \
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Ref<InputEventKey> event = InputEventKey::create_reference(m_input); \
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event->set_pressed(true); \
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m_object->get_viewport()->push_input(event); \
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_SEND_DISPLAYSERVER_EVENT(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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@ -176,7 +180,7 @@ int register_test_command(String p_command, TestFunc p_function);
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#define SEND_GUI_MOUSE_BUTTON_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers) \
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{ \
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_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
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m_object->get_viewport()->push_input(event); \
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_SEND_DISPLAYSERVER_EVENT(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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@ -184,7 +188,7 @@ int register_test_command(String p_command, TestFunc p_function);
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{ \
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_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, m_input, m_mask, m_modifers); \
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event->set_pressed(false); \
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m_object->get_viewport()->push_input(event); \
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_SEND_DISPLAYSERVER_EVENT(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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@ -192,7 +196,7 @@ int register_test_command(String p_command, TestFunc p_function);
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{ \
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_CREATE_GUI_MOUSE_EVENT(m_object, m_local_pos, MouseButton::LEFT, 0, m_modifers); \
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event->set_double_click(true); \
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m_object->get_viewport()->push_input(event); \
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_SEND_DISPLAYSERVER_EVENT(event); \
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MessageQueue::get_singleton()->flush(); \
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}
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@ -207,7 +211,7 @@ int register_test_command(String p_command, TestFunc p_function);
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event->set_button_mask(m_mask); \
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event->set_relative(Vector2(10, 10)); \
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_UPDATE_EVENT_MODIFERS(event, m_modifers); \
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m_object->get_viewport()->push_input(event); \
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_SEND_DISPLAYSERVER_EVENT(event); \
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MessageQueue::get_singleton()->flush(); \
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CoreGlobals::print_error_enabled = errors_enabled; \
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}
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@ -107,6 +107,7 @@
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#include "modules/modules_tests.gen.h"
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#include "tests/display_server_mock.h"
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#include "tests/test_macros.h"
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#include "scene/theme/theme_db.h"
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@ -126,6 +127,7 @@ int test_main(int argc, char *argv[]) {
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args.push_back(String::utf8(argv[i]));
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}
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OS::get_singleton()->set_cmdline("", args, List<String>());
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DisplayServerMock::register_mock_driver();
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// Run custom test tools.
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if (test_commands) {
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memnew(MessageQueue);
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memnew(Input);
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Input::get_singleton()->set_use_accumulated_input(false);
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Error err = OK;
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OS::get_singleton()->set_has_server_feature_callback(nullptr);
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for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
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if (String("headless") == DisplayServer::get_create_function_name(i)) {
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if (String("mock") == DisplayServer::get_create_function_name(i)) {
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DisplayServer::create(i, "", DisplayServer::WindowMode::WINDOW_MODE_MINIMIZED, DisplayServer::VSyncMode::VSYNC_ENABLED, 0, nullptr, Vector2i(0, 0), DisplayServer::SCREEN_PRIMARY, err);
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break;
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}
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