`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
`PhysicsDirectSpaceState.get_rest_info()` now provides normals in result
Addresses issue 24558
(cherry picked from commit 572367552c
)
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@ -235,6 +235,7 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
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colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
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colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
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m_result->shape = cp.m_index1;
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m_result->shape = cp.m_index1;
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B_TO_G(cp.getPositionWorldOnB(), m_result->point);
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B_TO_G(cp.getPositionWorldOnB(), m_result->point);
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B_TO_G(cp.m_normalWorldOnB, m_result->normal);
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m_rest_info_bt_point = cp.getPositionWorldOnB();
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m_rest_info_bt_point = cp.getPositionWorldOnB();
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m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
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m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
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} else {
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} else {
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