Fix moving 2D node with mouse after using arrow keys
Fixes: #38894
(cherry picked from commit 03b54f8a35
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@ -2165,7 +2165,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
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return true;
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return true;
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}
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}
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if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
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if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
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(k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
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(k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
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// Confirm canvas items move by arrow keys
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// Confirm canvas items move by arrow keys
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if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
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if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
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