-Added ViewportContainer, this is the only way to make viewports show up in GUI now

-2D editing now seems to work
-Added some functions and refactoring to Viewport
This commit is contained in:
Juan Linietsky 2016-10-05 01:26:35 -03:00
parent a6e9dc6153
commit cf5778e51a
20 changed files with 340 additions and 136 deletions

View File

@ -395,5 +395,6 @@ LIGHT_SHADER_CODE
// color.rgb*=color.a;
gl_FragColor = color;
}

View File

@ -111,6 +111,15 @@ void RasterizerCanvasGLES3::light_internal_free(RID p_rid) {
void RasterizerCanvasGLES3::canvas_begin(){
if (storage->frame.current_rt && storage->frame.clear_request) {
// a clear request may be pending, so do it
glClearColor( storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a );
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request=false;
}
/*canvas_shader.unbind();
canvas_shader.set_custom_shader(0);
canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false);
@ -504,7 +513,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item,Item *curr
}
if (rect->flags&CANVAS_RECT_FLIP_V) {
src_rect.size.x*=-1;
src_rect.size.y*=-1;
}
if (rect->flags&CANVAS_RECT_TRANSPOSE) {
@ -769,15 +778,8 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(CanvasItemMaterial *mater
void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list,int p_z,const Color& p_modulate,Light *p_light) {
if (storage->frame.clear_request) {
// a clear request may be pending, so do it
glClearColor( storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a );
glClear(GL_COLOR_BUFFER_BIT);
storage->frame.clear_request=false;
}
Item *current_clip=NULL;
RasterizerStorageGLES3::Shader *shader_cache=NULL;

View File

@ -155,6 +155,7 @@ void RasterizerGLES3::restore_render_target() {
ERR_FAIL_COND(storage->frame.current_rt==NULL);
RasterizerStorageGLES3::RenderTarget * rt = storage->frame.current_rt;
glBindFramebuffer(GL_FRAMEBUFFER,rt->front.fbo);
glViewport(0,0,rt->width,rt->height);
}
@ -176,6 +177,7 @@ void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target,const Rec
ERR_FAIL_COND(!rt);
canvas->canvas_begin();
glDisable(GL_BLEND);
glBindFramebuffer(GL_FRAMEBUFFER,storage->config.system_fbo);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,rt->front.color);

View File

@ -1483,6 +1483,12 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
rt->depth=0;
}
Texture *tex = texture_owner.get(rt->texture);
tex->alloc_height=0;
tex->alloc_width=0;
tex->width=0;
tex->height=0;
}
void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
@ -1490,6 +1496,8 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
if (rt->width<=0 || rt->height<=0)
return;
glActiveTexture(GL_TEXTURE0);
glGenFramebuffers(1, &rt->front.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rt->front.fbo);
@ -1512,6 +1520,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
GLuint color_internal_format;
GLuint color_format;
GLuint color_type;
Image::Format image_format;
if (config.fbo_format==FBO_FORMAT_16_BITS) {
@ -1520,28 +1529,33 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
color_internal_format=GL_RGB5_A1;
color_format=GL_RGBA;
color_type=GL_UNSIGNED_SHORT_5_5_5_1;
image_format=Image::FORMAT_RGBA5551;
} else {
color_internal_format=GL_RGB565;
color_format=GL_RGB;
color_type=GL_UNSIGNED_SHORT_5_6_5;
image_format=Image::FORMAT_RGB565;
}
} else if (config.fbo_format==FBO_FORMAT_32_BITS) {
} else if (config.fbo_format==FBO_FORMAT_32_BITS || (config.fbo_format==FBO_FORMAT_FLOAT && rt->flags[RENDER_TARGET_NO_3D])) {
if (rt->flags[RENDER_TARGET_TRANSPARENT]) {
color_internal_format=GL_RGBA8;
color_format=GL_RGBA;
color_type=GL_UNSIGNED_BYTE;
image_format=Image::FORMAT_RGBA8;
} else {
color_internal_format=GL_RGB10_A2;
color_format=GL_RGBA;
color_type=GL_UNSIGNED_INT_2_10_10_10_REV;
image_format=Image::FORMAT_RGBA8;//todo
}
} else if (config.fbo_format==FBO_FORMAT_FLOAT) {
color_internal_format=GL_RGBA16F;
color_format=GL_RGBA;
color_type=GL_HALF_FLOAT;
image_format=Image::FORMAT_RGBAH;
}
glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, NULL);
@ -1559,6 +1573,19 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
}
Texture *tex = texture_owner.get(rt->texture);
tex->format=image_format;
tex->gl_format_cache=color_format;
tex->gl_type_cache=color_type;
tex->gl_internal_format_cache=color_internal_format;
tex->tex_id=rt->front.color;
tex->width=rt->width;
tex->alloc_width=rt->width;
tex->height=rt->height;
tex->alloc_height=rt->height;
texture_set_flags(rt->texture,tex->flags);
if (!rt->flags[RENDER_TARGET_NO_SAMPLING]) {
@ -1662,6 +1689,31 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt){
RID RasterizerStorageGLES3::render_target_create(){
RenderTarget *rt = memnew( RenderTarget );
Texture * t = memnew( Texture );
t->flags=0;
t->width=0;
t->height=0;
t->alloc_height=0;
t->alloc_width=0;
t->format=Image::FORMAT_R8;
t->target=GL_TEXTURE_2D;
t->gl_format_cache=0;
t->gl_internal_format_cache=0;
t->gl_type_cache=0;
t->data_size=0;
t->compressed=false;
t->srgb=false;
t->total_data_size=0;
t->ignore_mipmaps=false;
t->mipmaps=0;
t->active=true;
t->tex_id=0;
rt->texture=texture_owner.make_rid(t);
return render_target_owner.make_rid(rt);
}
@ -1686,13 +1738,9 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) const
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt,RID());
return RID();
return rt->texture;
}
Image RasterizerStorageGLES3::render_target_get_image(RID p_render_target) const{
return Image();
}
void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
@ -1889,12 +1937,16 @@ bool RasterizerStorageGLES3::free(RID p_rid){
RenderTarget *rt = render_target_owner.getornull(p_rid);
_render_target_clear(rt);
Texture *t=texture_owner.get(rt->texture);
texture_owner.free(rt->texture);
memdelete(t);
render_target_owner.free(p_rid);
memdelete(rt);
} else if (texture_owner.owns(p_rid)) {
// delete the texture
Texture *texture = texture_owner.get(p_rid);
ERR_FAIL_COND_V(texture->render_target,true); //cant free the render target texture, dude
info.texture_mem-=texture->total_data_size;
texture_owner.free(p_rid);
memdelete(texture);

View File

@ -117,7 +117,6 @@ public:
bool active;
GLuint tex_id;
RenderTarget *render_target;
Texture() {
@ -361,6 +360,8 @@ public:
bool used_in_frame;
RID texture;
RenderTarget() {
width=0;
@ -387,7 +388,7 @@ public:
virtual RID render_target_create();
virtual void render_target_set_size(RID p_render_target,int p_width, int p_height);
virtual RID render_target_get_texture(RID p_render_target) const;
virtual Image render_target_get_image(RID p_render_target) const;
virtual void render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value);
virtual bool render_target_renedered_in_frame(RID p_render_target);

View File

@ -0,0 +1,103 @@
#include "viewport_container.h"
#include "scene/main/viewport.h"
Size2 ViewportContainer::get_minimum_size() const {
if (stretch)
return Size2();
Size2 ms;
for(int i=0;i<get_child_count();i++) {
Viewport *c = get_child(i)->cast_to<Viewport>();
if (!c)
continue;
Size2 minsize = c->get_size();
ms.width = MAX(ms.width , minsize.width);
ms.height = MAX(ms.height , minsize.height);
}
return ms;
}
void ViewportContainer::set_stretch(bool p_enable) {
stretch=p_enable;
queue_sort();
update();
}
bool ViewportContainer::is_stretch_enabled() const {
return stretch;
}
void ViewportContainer::_notification(int p_what) {
if (p_what==NOTIFICATION_RESIZED) {
if (!stretch)
return;
for(int i=0;i<get_child_count();i++) {
Viewport *c = get_child(i)->cast_to<Viewport>();
if (!c)
continue;
c->set_size(get_size());
}
}
if (p_what==NOTIFICATION_ENTER_TREE || p_what==NOTIFICATION_VISIBILITY_CHANGED) {
for(int i=0;i<get_child_count();i++) {
Viewport *c = get_child(i)->cast_to<Viewport>();
if (!c)
continue;
if (is_visible())
c->set_update_mode(Viewport::UPDATE_ALWAYS);
else
c->set_update_mode(Viewport::UPDATE_DISABLED);
}
}
if (p_what==NOTIFICATION_DRAW) {
for(int i=0;i<get_child_count();i++) {
Viewport *c = get_child(i)->cast_to<Viewport>();
if (!c)
continue;
if (stretch)
draw_texture_rect(c->get_texture(),Rect2(Vector2(),get_size()*Size2(1,-1)));
else
draw_texture_rect(c->get_texture(),Rect2(Vector2(),c->get_size()*Size2(1,-1)));
}
}
}
void ViewportContainer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_stretch","enable"),&ViewportContainer::set_stretch);
ObjectTypeDB::bind_method(_MD("is_stretch_enabled"),&ViewportContainer::is_stretch_enabled);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"stretch"),_SCS("set_stretch"),_SCS("is_stretch_enabled"));
}
ViewportContainer::ViewportContainer() {
stretch=false;
}

View File

@ -0,0 +1,25 @@
#ifndef VIEWPORTCONTAINER_H
#define VIEWPORTCONTAINER_H
#include "scene/gui/container.h"
class ViewportContainer : public Container {
OBJ_TYPE( ViewportContainer, Container );
bool stretch;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_stretch(bool p_enable);
bool is_stretch_enabled() const;
virtual Size2 get_minimum_size() const;
ViewportContainer();
};
#endif // VIEWPORTCONTAINER_H

View File

@ -51,35 +51,37 @@
#include "globals.h"
int RenderTargetTexture::get_width() const {
int ViewportTexture::get_width() const {
ERR_FAIL_COND_V(!vp,0);
return vp->size.width;
}
int RenderTargetTexture::get_height() const{
int ViewportTexture::get_height() const{
ERR_FAIL_COND_V(!vp,0);
return vp->size.height;
}
Size2 RenderTargetTexture::get_size() const{
Size2 ViewportTexture::get_size() const{
ERR_FAIL_COND_V(!vp,Size2());
return vp->size;
}
RID RenderTargetTexture::get_rid() const{
RID ViewportTexture::get_rid() const{
ERR_FAIL_COND_V(!vp,RID());
return vp->texture_rid;
}
bool RenderTargetTexture::has_alpha() const{
bool ViewportTexture::has_alpha() const{
return false;
}
void RenderTargetTexture::set_flags(uint32_t p_flags){
void ViewportTexture::set_flags(uint32_t p_flags){
if (!vp)
return;
ERR_FAIL_COND(!vp);
if (p_flags&FLAG_FILTER)
flags=FLAG_FILTER;
else
@ -89,12 +91,12 @@ void RenderTargetTexture::set_flags(uint32_t p_flags){
}
uint32_t RenderTargetTexture::get_flags() const{
uint32_t ViewportTexture::get_flags() const{
return flags;
}
RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){
ViewportTexture::ViewportTexture(Viewport *p_vp){
vp=p_vp;
flags=0;
@ -207,7 +209,7 @@ void Viewport::_parent_draw() {
void Viewport::_parent_visibility_changed() {
/*
if (parent_control) {
Control *c = parent_control;
@ -216,14 +218,14 @@ void Viewport::_parent_visibility_changed() {
_update_listener();
_update_listener_2d();
}
*/
}
void Viewport::_vp_enter_tree() {
if (parent_control) {
/* if (parent_control) {
Control *cparent=parent_control;
RID parent_ci = cparent->get_canvas_item();
@ -240,7 +242,7 @@ void Viewport::_vp_enter_tree() {
// VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
}
*/
}
@ -327,24 +329,10 @@ void Viewport::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
Node *parent=get_parent();
if (parent) {
parent_control=parent->cast_to<Control>();
}
}
parent = get_parent()->get_viewport();
VisualServer::get_singleton()->viewport_set_parent_viewport(viewport,parent->get_viewport());
} else {
parent=NULL;
Node *parent_node=get_parent();
while(parent_node) {
parent = parent_node->cast_to<Viewport>();
if (parent)
break;
parent_node=parent_node->get_parent();
}
current_canvas=find_world_2d()->get_canvas();
@ -434,7 +422,7 @@ void Viewport::_notification(int p_what) {
}
remove_from_group("_viewports");
parent_control=NULL;
VS::get_singleton()->viewport_set_active(viewport,false);
@ -1263,7 +1251,7 @@ bool Viewport::is_set_as_render_target() const{
void Viewport::set_update_mode(UpdateMode p_mode){
update_mode=p_mode;
// VS::get_singleton()->viewport_set_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode));
VS::get_singleton()->viewport_set_update_mode(viewport,VS::ViewportUpdateMode(p_mode));
}
Viewport::UpdateMode Viewport::get_update_mode() const{
@ -1282,7 +1270,7 @@ Image Viewport::get_screen_capture() const {
return Image();
}
Ref<RenderTargetTexture> Viewport::get_texture() const {
Ref<ViewportTexture> Viewport::get_texture() const {
return texture;
}
@ -1290,7 +1278,7 @@ Ref<RenderTargetTexture> Viewport::get_texture() const {
void Viewport::set_vflip(bool p_enable) {
vflip=p_enable;
// VisualServer::get_singleton()->viewport_set_vflip(viewport,p_enable);
VisualServer::get_singleton()->viewport_set_vflip(viewport,p_enable);
}
bool Viewport::get_vflip() const{
@ -1315,30 +1303,6 @@ void Viewport::clear() {
// VisualServer::get_singleton()->viewport_clear(viewport);
}
void Viewport::set_filter(bool p_enable) {
texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
}
bool Viewport::get_filter() const{
return (texture->get_flags()&Texture::FLAG_FILTER)!=0;
}
void Viewport::set_gen_mipmaps(bool p_enable) {
//texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
gen_mipmaps=p_enable;
}
bool Viewport::get_gen_mipmaps() const{
//return (texture->get_flags()&Texture::FLAG_FILTER)!=0;
return gen_mipmaps;
}
Matrix32 Viewport::_get_input_pre_xform() const {
@ -1356,9 +1320,9 @@ Matrix32 Viewport::_get_input_pre_xform() const {
Vector2 Viewport::_get_window_offset() const {
if (parent_control) {
return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
}
// if (parent_control) {
// return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
// }
return Vector2();
}
@ -1454,8 +1418,6 @@ void Viewport::_vp_input(const InputEvent& p_ev) {
}
#endif
if (parent_control && !parent_control->is_visible())
return;
if (to_screen_rect==Rect2())
return; //if render target, can't get input events
@ -1480,8 +1442,8 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
}
#endif
if (parent_control && !parent_control->is_visible())
return;
// if (parent_control && !parent_control->is_visible())
// return;
if (to_screen_rect==Rect2())
return; //if render target, can't get input events
@ -2575,6 +2537,16 @@ bool Viewport::is_input_disabled() const {
return disable_input;
}
void Viewport::set_disable_3d(bool p_disable) {
disable_3d=p_disable;
VS::get_singleton()->viewport_set_disable_3d(viewport,p_disable);
}
bool Viewport::is_3d_disabled() const {
return disable_3d;
}
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
@ -2648,17 +2620,10 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_clear_on_new_frame"), &Viewport::get_clear_on_new_frame);
ObjectTypeDB::bind_method(_MD("clear"), &Viewport::clear);
ObjectTypeDB::bind_method(_MD("set_filter","enable"), &Viewport::set_filter);
ObjectTypeDB::bind_method(_MD("get_filter"), &Viewport::get_filter);
ObjectTypeDB::bind_method(_MD("set_gen_mipmaps","enable"), &Viewport::set_gen_mipmaps);
ObjectTypeDB::bind_method(_MD("get_gen_mipmaps"), &Viewport::get_gen_mipmaps);
ObjectTypeDB::bind_method(_MD("set_update_mode","mode"), &Viewport::set_update_mode);
ObjectTypeDB::bind_method(_MD("get_update_mode"), &Viewport::get_update_mode);
ObjectTypeDB::bind_method(_MD("get_texture:RenderTargetTexture"), &Viewport::get_texture);
ObjectTypeDB::bind_method(_MD("get_texture:ViewportTexture"), &Viewport::get_texture);
ObjectTypeDB::bind_method(_MD("set_physics_object_picking","enable"), &Viewport::set_physics_object_picking);
ObjectTypeDB::bind_method(_MD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
@ -2690,6 +2655,9 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_disable_input","disable"), &Viewport::set_disable_input);
ObjectTypeDB::bind_method(_MD("is_input_disabled"), &Viewport::is_input_disabled);
ObjectTypeDB::bind_method(_MD("set_disable_3d","disable"), &Viewport::set_disable_3d);
ObjectTypeDB::bind_method(_MD("is_3d_disabled"), &Viewport::is_3d_disabled);
ObjectTypeDB::bind_method(_MD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ObjectTypeDB::bind_method(_MD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
@ -2700,13 +2668,12 @@ void Viewport::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_vflip"), _SCS("get_vflip") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_clear_on_new_frame"), _SCS("get_clear_on_new_frame") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_filter"), _SCS("get_filter") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_gen_mipmaps"), _SCS("get_gen_mipmaps") );
ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_update_mode"), _SCS("get_update_mode") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"physics/object_picking"), _SCS("set_physics_object_picking"), _SCS("get_physics_object_picking") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gui/disable_input"), _SCS("set_disable_input"), _SCS("is_input_disabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"3d/disable_3d"), _SCS("set_disable_3d"), _SCS("is_3d_disabled") );
ADD_SIGNAL(MethodInfo("size_changed"));
@ -2727,6 +2694,7 @@ Viewport::Viewport() {
world_2d = Ref<World2D>( memnew( World2D ));
viewport = VisualServer::get_singleton()->viewport_create();
texture_rid=VisualServer::get_singleton()->viewport_get_texture(viewport);
internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener=false;
internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
@ -2744,7 +2712,7 @@ Viewport::Viewport() {
clear_on_new_frame=true;
//clear=true;
update_mode=UPDATE_WHEN_VISIBLE;
texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
texture = Ref<ViewportTexture>( memnew( ViewportTexture(this) ) );
physics_object_picking=false;
physics_object_capture=0;
@ -2759,6 +2727,7 @@ Viewport::Viewport() {
unhandled_key_input_group = "_vp_unhandled_key_input"+id;
disable_input=false;
disable_3d=false;
//window tooltip
gui.tooltip_timer = -1;
@ -2773,7 +2742,7 @@ Viewport::Viewport() {
gui.canvas_sort_index=0;
parent_control=NULL;
}

View File

@ -48,9 +48,9 @@ class Label;
class Timer;
class Viewport;
class RenderTargetTexture : public Texture {
class ViewportTexture : public Texture {
OBJ_TYPE( RenderTargetTexture, Texture );
OBJ_TYPE( ViewportTexture, Texture );
int flags;
friend class Viewport;
@ -70,7 +70,7 @@ public:
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
RenderTargetTexture(Viewport *p_vp=NULL);
ViewportTexture(Viewport *p_vp=NULL);
};
@ -88,10 +88,10 @@ public:
private:
friend class RenderTargetTexture;
friend class ViewportTexture;
Control *parent_control;
Viewport *parent;
Listener *listener;
@ -101,7 +101,6 @@ friend class RenderTargetTexture;
Set<Camera*> cameras;
RID viewport;
RID canvas_item;
RID current_canvas;
bool audio_listener;
@ -171,9 +170,10 @@ friend class RenderTargetTexture;
void _update_global_transform();
bool disable_3d;
UpdateMode update_mode;
RID texture_rid;
Ref<RenderTargetTexture> texture;
Ref<ViewportTexture> texture;
struct GUI {
@ -342,15 +342,10 @@ public:
bool get_clear_on_new_frame() const;
void clear();
void set_filter(bool p_enable);
bool get_filter() const;
void set_gen_mipmaps(bool p_enable);
bool get_gen_mipmaps() const;
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
Ref<RenderTargetTexture> get_texture() const;
Ref<ViewportTexture> get_texture() const;
Vector2 get_camera_coords(const Vector2& p_viewport_coords) const;
@ -368,6 +363,9 @@ public:
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
void set_disable_3d(bool p_disable);
bool is_3d_disabled() const;
void set_attach_to_screen_rect(const Rect2& p_rect);
Rect2 get_attach_to_screen_rect() const;

View File

@ -66,6 +66,7 @@
#include "scene/gui/center_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/viewport_container.h"
#include "scene/gui/panel.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/file_dialog.h"
@ -300,7 +301,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<InstancePlaceholder>();
ObjectTypeDB::register_type<Viewport>();
ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
ObjectTypeDB::register_type<ViewportTexture>();
ObjectTypeDB::register_type<HTTPRequest>();
ObjectTypeDB::register_type<Timer>();
ObjectTypeDB::register_type<CanvasLayer>();
@ -390,6 +391,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<ConfirmationDialog>();
ObjectTypeDB::register_type<VideoPlayer>();
ObjectTypeDB::register_type<MarginContainer>();
ObjectTypeDB::register_type<ViewportContainer>();
OS::get_singleton()->yield(); //may take time to init

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@ -233,7 +233,6 @@ public:
virtual RID render_target_create()=0;
virtual void render_target_set_size(RID p_render_target,int p_width, int p_height)=0;
virtual RID render_target_get_texture(RID p_render_target) const=0;
virtual Image render_target_get_image(RID p_render_target) const=0;
virtual void render_target_set_flag(RID p_render_target,RenderTargetFlags p_flag,bool p_value)=0;
virtual bool render_target_renedered_in_frame(RID p_render_target)=0;

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@ -807,6 +807,7 @@ public:
BIND3(viewport_set_size,RID,int ,int )
BIND2(viewport_set_active,RID ,bool )
BIND2(viewport_set_parent_viewport,RID,RID)
BIND2(viewport_set_clear_mode,RID,ViewportClearMode )
@ -818,11 +819,11 @@ public:
BIND1RC(RID,viewport_get_texture,RID )
BIND1RC(Image,viewport_capture,RID )
BIND2(viewport_set_hide_scenario,RID,bool )
BIND2(viewport_set_hide_canvas,RID,bool )
BIND2(viewport_set_disable_environment,RID,bool )
BIND2(viewport_set_disable_3d,RID,bool )
BIND2(viewport_attach_camera,RID,RID )
BIND2(viewport_set_scenario,RID,RID )

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@ -1,6 +1,7 @@
#include "visual_server_viewport.h"
#include "visual_server_global.h"
#include "visual_server_canvas.h"
#include "globals.h"
void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
@ -50,7 +51,12 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
#endif
VSG::rasterizer->clear_render_target(Color(0.5,0.5,0.5,1.0));
if (p_viewport->clear_mode!=VS::VIEWPORT_CLEAR_NEVER) {
VSG::rasterizer->clear_render_target(clear_color);
if (p_viewport->clear_mode==VS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
p_viewport->clear_mode=VS::VIEWPORT_CLEAR_NEVER;
}
}
if (!p_viewport->hide_canvas) {
int i=0;
@ -161,10 +167,10 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
light=light->shadows_next_ptr;
}
VSG::rasterizer->restore_render_target();
// VSG::canvas_render->reset_canvas();
}
VSG::rasterizer->restore_render_target();
#if 0
@ -175,6 +181,8 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport) {
}
#endif
for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas*>(E->get()->canvas);
@ -226,6 +234,10 @@ void VisualServerViewport::draw_viewports() {
//draw viewports
clear_color=GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.5,0.5,0.5));
active_viewports.sort_custom<ViewportSort>();
for(int i=0;i<active_viewports.size();i++) {
@ -297,6 +309,14 @@ void VisualServerViewport::viewport_set_active(RID p_viewport,bool p_active) {
}
void VisualServerViewport::viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport) {
Viewport * viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->parent=p_parent_viewport;
}
void VisualServerViewport::viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode) {
Viewport * viewport = viewport_owner.getornull(p_viewport);
@ -349,13 +369,6 @@ RID VisualServerViewport::viewport_get_texture(RID p_viewport) const{
return VSG::storage->render_target_get_texture(viewport->render_target);
}
Image VisualServerViewport::viewport_capture(RID p_viewport) const{
const Viewport * viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND_V(!viewport,Image());
return VSG::storage->render_target_get_image(viewport->render_target);
}
void VisualServerViewport::viewport_set_hide_scenario(RID p_viewport,bool p_hide){
@ -381,6 +394,16 @@ void VisualServerViewport::viewport_set_disable_environment(RID p_viewport,bool
viewport->disable_environment=p_disable;
}
void VisualServerViewport::viewport_set_disable_3d(RID p_viewport,bool p_disable){
Viewport * viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_3d=p_disable;
VSG::storage->render_target_set_flag(viewport->render_target,RasterizerStorage::RENDER_TARGET_NO_3D,p_disable);
}
void VisualServerViewport::viewport_attach_camera(RID p_viewport,RID p_camera){
Viewport * viewport = viewport_owner.getornull(p_viewport);

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@ -13,6 +13,8 @@ public:
};
struct Viewport : public RID_Data {
RID self;
@ -32,8 +34,8 @@ public:
bool hide_scenario;
bool hide_canvas;
bool disable_environment;
bool disable_3d;
Image capture;
VS::ViewportClearMode clear_mode;
@ -70,8 +72,27 @@ public:
};
mutable RID_Owner<Viewport> viewport_owner;
struct ViewportSort {
_FORCE_INLINE_ bool operator()(const Viewport*p_left,const Viewport* p_right) const {
bool left_to_screen = p_left->viewport_to_screen_rect.size!=Size2();
bool right_to_screen = p_right->viewport_to_screen_rect.size!=Size2();
if (left_to_screen==right_to_screen) {
return p_left->parent==p_right->self;
} else {
return right_to_screen;
}
}
};
Vector<Viewport*> active_viewports;
private:
Color clear_color;
void _draw_viewport(Viewport *p_viewport);
public:
@ -84,7 +105,7 @@ public:
void viewport_detach(RID p_viewport);
void viewport_set_active(RID p_viewport,bool p_active);
void viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport);
void viewport_set_update_mode(RID p_viewport,VS::ViewportUpdateMode p_mode);
void viewport_set_vflip(RID p_viewport,bool p_enable);
@ -92,11 +113,11 @@ public:
void viewport_set_clear_mode(RID p_viewport,VS::ViewportClearMode p_clear_mode);
RID viewport_get_texture(RID p_viewport) const;
Image viewport_capture(RID p_viewport) const;
void viewport_set_hide_scenario(RID p_viewport,bool p_hide);
void viewport_set_hide_canvas(RID p_viewport,bool p_hide);
void viewport_set_disable_environment(RID p_viewport,bool p_disable);
void viewport_set_disable_3d(RID p_viewport,bool p_disable);
void viewport_attach_camera(RID p_viewport,RID p_camera);
void viewport_set_scenario(RID p_viewport,RID p_scenario);

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@ -424,6 +424,7 @@ public:
virtual void viewport_set_size(RID p_viewport,int p_width,int p_height)=0;
virtual void viewport_set_active(RID p_viewport,bool p_active)=0;
virtual void viewport_set_parent_viewport(RID p_viewport,RID p_parent_viewport)=0;
virtual void viewport_attach_to_screen(RID p_viewport,const Rect2& p_rect=Rect2(),int p_screen=0)=0;
virtual void viewport_detach(RID p_viewport)=0;
@ -442,18 +443,18 @@ public:
enum ViewportClearMode {
VIEWPORT_CLEAR_ALWAYS,
VIWEPORT_CLEAR_NEVER,
VIEWPORT_CLEAR_NEVER,
VIEWPORT_CLEAR_ONLY_NEXT_FRAME
};
virtual void viewport_set_clear_mode(RID p_viewport,ViewportClearMode p_clear_mode)=0;
virtual RID viewport_get_texture(RID p_viewport) const=0;
virtual Image viewport_capture(RID p_viewport) const=0;
virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide)=0;
virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide)=0;
virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable)=0;
virtual void viewport_set_disable_3d(RID p_viewport,bool p_disable)=0;
virtual void viewport_attach_camera(RID p_viewport,RID p_camera)=0;
virtual void viewport_set_scenario(RID p_viewport,RID p_scenario)=0;

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@ -272,8 +272,6 @@ void EditorNode::_notification(int p_what) {
}
scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height")));
editor_selection->update();
{
@ -300,7 +298,7 @@ void EditorNode::_notification(int p_what) {
}
if (p_what==NOTIFICATION_ENTER_TREE) {
get_tree()->get_root()->set_disable_3d(true);
//MessageQueue::get_singleton()->push_call(this,"_get_scene_metadata");
get_tree()->set_editor_hint(true);
get_tree()->get_root()->set_as_audio_listener(false);
@ -5663,6 +5661,7 @@ EditorNode::EditorNode() {
scene_root_parent->set_custom_minimum_size(Size2(0,80)*EDSCALE);
//Ref<StyleBox> sp = scene_root_parent->get_stylebox("panel","TabContainer");
//scene_root_parent->add_style_override("panel",sp);
@ -5676,6 +5675,8 @@ EditorNode::EditorNode() {
scene_root = memnew( Viewport );
scene_root->set_disable_3d(true);
//scene_root_base->add_child(scene_root);
@ -5683,7 +5684,7 @@ EditorNode::EditorNode() {
VisualServer::get_singleton()->viewport_set_hide_scenario(scene_root->get_viewport(),true);
scene_root->set_disable_input(true);
scene_root->set_as_audio_listener_2d(true);
scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height")));
//scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height")));
// scene_root->set_world_2d( Ref<World2D>( memnew( World2D )) );
@ -5696,6 +5697,7 @@ EditorNode::EditorNode() {
scene_root_parent->add_child(viewport);
PanelContainer *top_region = memnew( PanelContainer );
top_region->add_style_override("panel",gui_base->get_stylebox("hover","Button"));
HBoxContainer *left_menu_hb = memnew( HBoxContainer );
@ -6673,6 +6675,7 @@ EditorNode::EditorNode() {
load_error_dialog->set_child_rect(load_errors);
gui_base->add_child(load_error_dialog);
//EditorImport::add_importer( Ref<EditorImporterCollada>( memnew(EditorImporterCollada )));
EditorFileSystem::get_singleton()->connect("sources_changed",this,"_sources_changed");

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@ -79,7 +79,7 @@
#include "fileserver/editor_file_server.h"
#include "editor_resource_preview.h"
#include "scene/gui/viewport_container.h"
#include "progress_dialog.h"
@ -207,7 +207,7 @@ private:
//Ref<ResourceImportMetadata> scene_import_metadata;
Control* scene_root_parent;
PanelContainer* scene_root_parent;
Control *gui_base;
VBoxContainer *main_vbox;

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@ -3320,7 +3320,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
vp_base->set_v_size_flags(SIZE_EXPAND_FILL);
palette_split->add_child(vp_base);
Control *vp = memnew (Control);
ViewportContainer *vp = memnew (ViewportContainer);
vp->set_stretch(true);
vp_base->add_child(vp);
vp->set_area_as_parent_rect();
vp->add_child(p_editor->get_scene_root());

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@ -2348,7 +2348,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
message_time=0;
spatial_editor=p_spatial_editor;
Control *c=memnew(Control);
ViewportContainer *c=memnew(ViewportContainer);
add_child(c);
c->set_area_as_parent_rect();
viewport = memnew( Viewport );
@ -3973,7 +3973,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
settings_light_base = memnew( Control );
settings_light_base = memnew( ViewportContainer );
settings_light_base->set_custom_minimum_size(Size2(128,128));
settings_light_base->connect("input_event",this,"_default_light_angle_input");
settings_vbc->add_margin_child(TTR("Default Light Normal:"),settings_light_base);

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@ -430,7 +430,7 @@ private:
float settings_default_light_rot_x;
float settings_default_light_rot_y;
Control *settings_light_base;
ViewportContainer *settings_light_base;
Viewport *settings_light_vp;
ColorPickerButton *settings_ambient_color;
Image settings_light_dir_image;