Prompt save dialog if running a unsaved scene. Solution for #966
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@ -975,9 +975,19 @@ void EditorNode::_dialog_action(String p_file) {
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if (file->get_mode()==FileDialog::MODE_SAVE_FILE) {
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_save_scene(p_file);
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_run(false);
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}
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} break;
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case FILE_SAVE_AND_RUN: {
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if (file->get_mode()==FileDialog::MODE_SAVE_FILE) {
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_save_scene(p_file);
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_run(false);
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}
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} break;
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case FILE_EXPORT_MESH_LIBRARY: {
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Ref<MeshLibrary> ml;
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@ -1391,13 +1401,10 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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}
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if (scene->get_filename()=="") {
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current_option=-1;
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//accept->get_cancel()->hide();
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accept->get_ok()->set_text("I see..");
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accept->set_text("Scene has never been saved. Save before running!");
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accept->popup_centered(Size2(300,70));;
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/**/
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_menu_option_confirm(FILE_SAVE_BEFORE_RUN, false);
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return;
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}
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@ -1664,6 +1671,18 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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} break;
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case FILE_SAVE_BEFORE_RUN: {
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if (!p_confirmed) {
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accept->get_ok()->set_text("Yes");
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accept->set_text("This scene has never been saved. Save before running?");
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accept->popup_centered(Size2(300, 70));
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break;
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}
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_menu_option(FILE_SAVE_AS_SCENE);
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_menu_option_confirm(FILE_SAVE_AND_RUN, true);
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} break;
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case FILE_DUMP_STRINGS: {
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Node *scene = edited_scene;
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@ -108,6 +108,8 @@ class EditorNode : public Node {
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FILE_OPEN_SCENE,
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FILE_SAVE_SCENE,
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FILE_SAVE_AS_SCENE,
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FILE_SAVE_BEFORE_RUN,
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FILE_SAVE_AND_RUN,
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FILE_IMPORT_SUBSCENE,
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FILE_EXPORT_PROJECT,
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FILE_EXPORT_MESH_LIBRARY,
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