Mono/C#: Allow exporting System.Array of type Godot.Object

(cherry picked from commit 0fec3cb5ed)
This commit is contained in:
Ignacio Etcheverry 2020-04-22 17:19:45 +02:00 committed by Rémi Verschelde
parent 317d8decad
commit cf729f2111
3 changed files with 39 additions and 0 deletions

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@ -281,6 +281,13 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) {
MonoArray *managed = GDMonoMarshal::Array_to_mono_array(p_value.operator ::Array(), array_type_class);
mono_field_set_value(p_object, mono_field, managed);
break;
}
ERR_FAIL_MSG("Attempted to convert Variant to a managed array of unmarshallable element type.");
} break;

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@ -132,6 +132,10 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return Variant::POOL_COLOR_ARRAY;
GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class))
return Variant::ARRAY;
} break;
case MONO_TYPE_CLASS: {
@ -217,6 +221,13 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type) {
switch (p_array_type.type_encoding) {
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
MonoArrayType *array_type = mono_type_get_array_type(p_array_type.type_class->get_mono_type());
GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
r_elem_type = ManagedType::from_class(array_type_class);
return true;
} break;
case MONO_TYPE_GENERICINST: {
MonoReflectionType *array_reftype = mono_type_get_object(mono_domain_get(), p_array_type.type_class->get_mono_type());
@ -511,6 +522,10 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return (MonoObject *)PoolColorArray_to_mono_array(p_var->operator PoolColorArray());
GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class))
return (MonoObject *)Array_to_mono_array(p_var->operator Array(), array_type_class);
ERR_FAIL_V_MSG(NULL, "Attempted to convert Variant to a managed array of unmarshallable element type.");
} break;
@ -805,6 +820,10 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return mono_array_to_PoolColorArray((MonoArray *)p_obj);
GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class))
return mono_array_to_Array((MonoArray *)p_obj);
if (p_fail_with_err) {
ERR_FAIL_V_MSG(Variant(), "Attempted to convert a managed array of unmarshallable element type to Variant.");
} else {
@ -970,6 +989,18 @@ MonoArray *Array_to_mono_array(const Array &p_array) {
return ret;
}
MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class) {
int length = p_array.size();
MonoArray *ret = mono_array_new(mono_domain_get(), p_array_type_class->get_mono_ptr(), length);
for (int i = 0; i < length; i++) {
MonoObject *boxed = variant_to_mono_object(p_array[i]);
mono_array_setref(ret, i, boxed);
}
return ret;
}
Array mono_array_to_Array(MonoArray *p_array) {
Array ret;
if (!p_array)

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@ -125,6 +125,7 @@ String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc);
// Array
MonoArray *Array_to_mono_array(const Array &p_array);
MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class);
Array mono_array_to_Array(MonoArray *p_array);
// PoolIntArray