From 19dc30de924582df28437e7dca34b604181cd5c9 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Sat, 28 Mar 2020 19:28:19 +0100 Subject: [PATCH] Fixed PhysicsDirectBodyState3D resource hint after rename --- scene/3d/physics_body_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 680d6e85949..f6ba9f4d282 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -864,7 +864,7 @@ void RigidBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies); - BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState"))); + BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D"))); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");