Merge pull request #61453 from m3g4d1v3r/master
Fix #61444: Executing Tree.scroll_to_item crashes Godot
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commit
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@ -4523,6 +4523,7 @@ Point2 Tree::get_scroll() const {
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}
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}
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void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
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void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
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ERR_FAIL_NULL(p_item);
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if (!is_visible_in_tree() || !p_item->is_visible()) {
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if (!is_visible_in_tree() || !p_item->is_visible()) {
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return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
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return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
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}
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}
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