Merge pull request #45990 from charles-l/master

improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
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Rémi Verschelde 2021-02-19 19:10:11 +01:00 committed by GitHub
commit cfa09bacc9
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@ -317,7 +317,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
// stopped, invalid state
String node_name = start_request;
start_request = StringName(); //clear start request
ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing.");
ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
}
} else {
if (!_travel(p_state_machine, start_request)) {