Fix `VariantUtils.UnsupportedType` method throwing
This method was not supposed to throw, just return the new constructed exception so it can be thrown by the caller.
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@ -6,7 +6,7 @@ namespace Godot.NativeInterop;
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public partial class VariantUtils
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{
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private static Exception UnsupportedType<T>() => throw new InvalidOperationException(
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private static Exception UnsupportedType<T>() => new InvalidOperationException(
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$"The type is not supported for conversion to/from Variant: '{typeof(T).FullName}'");
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internal static class GenericConversion<T>
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