3DEditor: fix selecting node in viewport not update inspector
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@ -318,6 +318,9 @@ void SpatialEditorViewport::_select(Spatial *p_node, bool p_append, bool p_singl
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editor_selection->clear();
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editor_selection->add_node(p_node);
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if (Engine::get_singleton()->is_editor_hint())
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editor->call("edit_node", p_node);
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} else {
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if (editor_selection->is_selected(p_node) && p_single) {
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