Avoid crash when CanvasTexture used with light decal atlas
The decal atlas is used for Light2Ds, decals, and Light3Ds
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@ -1499,6 +1499,9 @@ void RasterizerCanvasGLES3::light_set_texture(RID p_rid, RID p_texture) {
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if (cl->texture == p_texture) {
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return;
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}
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ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
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if (cl->texture.is_valid()) {
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texture_storage->texture_remove_from_texture_atlas(cl->texture);
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}
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@ -1550,6 +1550,9 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
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if (cl->texture == p_texture) {
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return;
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}
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ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
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if (cl->texture.is_valid()) {
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texture_storage->texture_remove_from_decal_atlas(cl->texture);
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}
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@ -232,6 +232,8 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
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return;
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}
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ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
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if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
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texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
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}
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