Avoid crash when CanvasTexture used with light decal atlas

The decal atlas is used for Light2Ds, decals, and Light3Ds
This commit is contained in:
clayjohn 2023-01-30 20:59:53 -08:00
parent 551f5191e5
commit cfd5fe0f29
3 changed files with 8 additions and 0 deletions

View File

@ -1499,6 +1499,9 @@ void RasterizerCanvasGLES3::light_set_texture(RID p_rid, RID p_texture) {
if (cl->texture == p_texture) {
return;
}
ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
if (cl->texture.is_valid()) {
texture_storage->texture_remove_from_texture_atlas(cl->texture);
}

View File

@ -1550,6 +1550,9 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
if (cl->texture == p_texture) {
return;
}
ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
if (cl->texture.is_valid()) {
texture_storage->texture_remove_from_decal_atlas(cl->texture);
}

View File

@ -232,6 +232,8 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) {
return;
}
ERR_FAIL_COND(p_texture.is_valid() && !texture_storage->owns_texture(p_texture));
if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
}