Add NavigationRegion costs for pathfinding
Add NavigationRegion costs for pathfinding.
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@ -7,6 +7,9 @@
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A region of the navigation map. It tells the [NavigationServer2D] what can be navigated and what cannot, based on its [NavigationPolygon] resource.
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Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer2D.map_set_edge_connection_margin].
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[b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge.
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The pathfinding cost of entering this region from another region can be controlled with the [member enter_cost] value.
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[b]Note[/b]: This value is not added to the path cost when the start position is already inside this region.
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The pathfinding cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier.
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</description>
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<tutorials>
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</tutorials>
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@ -22,11 +25,17 @@
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Determines if the [NavigationRegion2D] is enabled or disabled.
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</member>
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<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
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When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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</member>
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<member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
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A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
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</member>
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<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
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The [NavigationPolygon] resource to use.
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</member>
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<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
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When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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</member>
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</members>
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</class>
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@ -6,6 +6,10 @@
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<description>
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A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
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Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
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[b]Note:[/b] Overlapping two regions' navmeshes is not enough for connecting two regions. They must share a similar edge.
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The cost of entering this region from another region can be controlled with the [member enter_cost] value.
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[b]Note[/b]: This value is not added to the path cost when the start position is already inside this region.
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The cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier.
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</description>
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<tutorials>
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</tutorials>
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@ -28,12 +32,18 @@
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<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
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Determines if the [NavigationRegion3D] is enabled or disabled.
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</member>
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<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
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When pathfinding enters this regions navmesh from another regions navmesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
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</member>
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<member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
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A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
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</member>
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<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
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The [NavigationMesh] resource to use.
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</member>
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<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
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When pathfinding moves inside this regions navmesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
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</member>
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</members>
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<signals>
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<signal name="bake_finished">
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@ -247,6 +247,13 @@
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Returns how many connections this [code]region[/code] has with other regions in the map.
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</description>
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</method>
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<method name="region_get_enter_cost" qualifiers="const">
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<return type="float" />
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<argument index="0" name="region" type="RID" />
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<description>
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Returns the [code]enter_cost[/code] of this [code]region[/code].
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</description>
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</method>
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<method name="region_get_layers" qualifiers="const">
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<return type="int" />
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<argument index="0" name="region" type="RID" />
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@ -261,6 +268,21 @@
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Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to.
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</description>
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</method>
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<method name="region_get_travel_cost" qualifiers="const">
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<return type="float" />
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<argument index="0" name="region" type="RID" />
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<description>
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Returns the [code]travel_cost[/code] of this [code]region[/code].
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</description>
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</method>
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<method name="region_set_enter_cost" qualifiers="const">
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<return type="void" />
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<argument index="0" name="region" type="RID" />
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<argument index="1" name="enter_cost" type="float" />
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<description>
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Sets the [code]enter_cost[/code] for this [code]region[/code].
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</description>
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</method>
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<method name="region_set_layers" qualifiers="const">
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<return type="void" />
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<argument index="0" name="region" type="RID" />
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@ -293,6 +315,14 @@
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Sets the global transformation for the region.
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</description>
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</method>
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<method name="region_set_travel_cost" qualifiers="const">
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<return type="void" />
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<argument index="0" name="region" type="RID" />
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<argument index="1" name="travel_cost" type="float" />
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<description>
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Sets the [code]travel_cost[/code] for this [code]region[/code].
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</description>
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</method>
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</methods>
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<signals>
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<signal name="map_changed">
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@ -297,6 +297,13 @@
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Returns how many connections this [code]region[/code] has with other regions in the map.
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</description>
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</method>
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<method name="region_get_enter_cost" qualifiers="const">
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<return type="float" />
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<argument index="0" name="region" type="RID" />
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<description>
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Returns the [code]enter_cost[/code] of this [code]region[/code].
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</description>
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</method>
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<method name="region_get_layers" qualifiers="const">
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<return type="int" />
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<argument index="0" name="region" type="RID" />
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@ -311,6 +318,21 @@
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Returns the navigation map [RID] the requested [code]region[/code] is currently assigned to.
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</description>
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</method>
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<method name="region_get_travel_cost" qualifiers="const">
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<return type="float" />
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<argument index="0" name="region" type="RID" />
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<description>
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Returns the [code]travel_cost[/code] of this [code]region[/code].
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</description>
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</method>
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<method name="region_set_enter_cost" qualifiers="const">
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<return type="void" />
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<argument index="0" name="region" type="RID" />
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<argument index="1" name="enter_cost" type="float" />
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<description>
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Sets the [code]enter_cost[/code] for this [code]region[/code].
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</description>
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</method>
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<method name="region_set_layers" qualifiers="const">
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<return type="void" />
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<argument index="0" name="region" type="RID" />
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@ -343,6 +365,14 @@
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Sets the global transformation for the region.
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</description>
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</method>
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<method name="region_set_travel_cost" qualifiers="const">
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<return type="void" />
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<argument index="0" name="region" type="RID" />
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<argument index="1" name="travel_cost" type="float" />
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<description>
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Sets the [code]travel_cost[/code] for this [code]region[/code].
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</description>
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</method>
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<method name="set_active" qualifiers="const">
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<return type="void" />
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<argument index="0" name="active" type="bool" />
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@ -309,6 +309,36 @@ COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) {
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region->set_transform(p_transform);
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}
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COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost) {
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NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND(region == nullptr);
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ERR_FAIL_COND(p_enter_cost < 0.0);
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region->set_enter_cost(p_enter_cost);
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}
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real_t GodotNavigationServer::region_get_enter_cost(RID p_region) const {
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NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND_V(region == nullptr, 0);
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return region->get_enter_cost();
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}
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COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost) {
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NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND(region == nullptr);
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ERR_FAIL_COND(p_travel_cost < 0.0);
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region->set_travel_cost(p_travel_cost);
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}
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real_t GodotNavigationServer::region_get_travel_cost(RID p_region) const {
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NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND_V(region == nullptr, 0);
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return region->get_travel_cost();
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}
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COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
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NavRegion *region = region_owner.get_or_null(p_region);
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ERR_FAIL_COND(region == nullptr);
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@ -109,6 +109,12 @@ public:
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virtual Array map_get_agents(RID p_map) const override;
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virtual RID region_create() const override;
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COMMAND_2(region_set_enter_cost, RID, p_region, real_t, p_enter_cost);
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virtual real_t region_get_enter_cost(RID p_region) const override;
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COMMAND_2(region_set_travel_cost, RID, p_region, real_t, p_travel_cost);
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virtual real_t region_get_travel_cost(RID p_region) const override;
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COMMAND_2(region_set_map, RID, p_region, RID, p_map);
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virtual RID region_get_map(RID p_region) const override;
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COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers);
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@ -140,6 +140,8 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
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float reachable_d = 1e30;
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bool is_reachable = true;
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gd::NavigationPoly *prev_least_cost_poly = nullptr;
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while (true) {
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// Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
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for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
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@ -156,9 +158,17 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
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continue;
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}
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float region_enter_cost = 0.0;
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float region_travel_cost = least_cost_poly->poly->owner->get_travel_cost();
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if (prev_least_cost_poly != nullptr && !(prev_least_cost_poly->poly->owner->get_self() == least_cost_poly->poly->owner->get_self())) {
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region_enter_cost = least_cost_poly->poly->owner->get_enter_cost();
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}
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prev_least_cost_poly = least_cost_poly;
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Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
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const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway);
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const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance;
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const float new_distance = (least_cost_poly->entry.distance_to(new_entry) * region_travel_cost) + region_enter_cost + least_cost_poly->traveled_distance;
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const std::vector<gd::NavigationPoly>::iterator it = std::find(
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navigation_polys.begin(),
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for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) {
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gd::NavigationPoly *np = &navigation_polys[element->get()];
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float cost = np->traveled_distance;
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cost += np->entry.distance_to(end_point);
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cost += (np->entry.distance_to(end_point) * np->poly->owner->get_travel_cost());
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if (cost < least_cost) {
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least_cost_id = np->self_id;
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least_cost = cost;
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@ -249,7 +259,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
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// Stores the further reachable end polygon, in case our goal is not reachable.
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if (is_reachable) {
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float d = navigation_polys[least_cost_id].entry.distance_to(p_destination);
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float d = navigation_polys[least_cost_id].entry.distance_to(p_destination) * navigation_polys[least_cost_id].poly->owner->get_travel_cost();
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if (reachable_d > d) {
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reachable_d = d;
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reachable_end = navigation_polys[least_cost_id].poly;
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@ -46,6 +46,8 @@ class NavRegion : public NavRid {
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Transform3D transform;
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Ref<NavigationMesh> mesh;
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uint32_t layers = 1;
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float enter_cost = 0.0;
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float travel_cost = 1.0;
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Vector<gd::Edge::Connection> connections;
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bool polygons_dirty = true;
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return map;
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}
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void set_enter_cost(float p_enter_cost) { enter_cost = MAX(p_enter_cost, 0.0); }
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float get_enter_cost() const { return enter_cost; }
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void set_travel_cost(float p_travel_cost) { travel_cost = MAX(p_travel_cost, 0.0); }
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float get_travel_cost() const { return travel_cost; }
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void set_layers(uint32_t p_layers);
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uint32_t get_layers() const;
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@ -388,6 +388,26 @@ uint32_t NavigationRegion2D::get_layers() const {
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return NavigationServer2D::get_singleton()->region_get_layers(region);
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}
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void NavigationRegion2D::set_enter_cost(real_t p_enter_cost) {
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ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
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enter_cost = MAX(p_enter_cost, 0.0);
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NavigationServer2D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
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}
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real_t NavigationRegion2D::get_enter_cost() const {
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return enter_cost;
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}
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void NavigationRegion2D::set_travel_cost(real_t p_travel_cost) {
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ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
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travel_cost = MAX(p_travel_cost, 0.0);
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NavigationServer2D::get_singleton()->region_set_enter_cost(region, travel_cost);
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}
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real_t NavigationRegion2D::get_travel_cost() const {
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return travel_cost;
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}
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RID NavigationRegion2D::get_region_rid() const {
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return region;
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}
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@ -544,16 +564,26 @@ void NavigationRegion2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid);
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ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion2D::set_enter_cost);
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ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion2D::get_enter_cost);
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ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion2D::set_travel_cost);
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ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion2D::get_travel_cost);
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ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
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}
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NavigationRegion2D::NavigationRegion2D() {
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set_notify_transform(true);
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region = NavigationServer2D::get_singleton()->region_create();
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NavigationServer2D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
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NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
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}
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NavigationRegion2D::~NavigationRegion2D() {
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@ -98,6 +98,9 @@ class NavigationRegion2D : public Node2D {
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RID region;
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Ref<NavigationPolygon> navpoly;
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real_t enter_cost = 0.0;
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real_t travel_cost = 1.0;
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void _navpoly_changed();
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void _map_changed(RID p_RID);
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@ -119,6 +122,12 @@ public:
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RID get_region_rid() const;
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void set_enter_cost(real_t p_enter_cost);
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real_t get_enter_cost() const;
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void set_travel_cost(real_t p_travel_cost);
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real_t get_travel_cost() const;
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void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
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Ref<NavigationPolygon> get_navigation_polygon() const;
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@ -73,6 +73,26 @@ uint32_t NavigationRegion3D::get_layers() const {
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return NavigationServer3D::get_singleton()->region_get_layers(region);
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}
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void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) {
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ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
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enter_cost = MAX(p_enter_cost, 0.0);
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NavigationServer3D::get_singleton()->region_set_enter_cost(region, p_enter_cost);
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}
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real_t NavigationRegion3D::get_enter_cost() const {
|
||||
return enter_cost;
|
||||
}
|
||||
|
||||
void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) {
|
||||
ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
|
||||
travel_cost = MAX(p_travel_cost, 0.0);
|
||||
NavigationServer3D::get_singleton()->region_set_enter_cost(region, travel_cost);
|
||||
}
|
||||
|
||||
real_t NavigationRegion3D::get_travel_cost() const {
|
||||
return travel_cost;
|
||||
}
|
||||
|
||||
RID NavigationRegion3D::get_region_rid() const {
|
||||
return region;
|
||||
}
|
||||
|
@ -224,12 +244,20 @@ void NavigationRegion3D::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion3D::set_enter_cost);
|
||||
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion3D::get_enter_cost);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion3D::set_travel_cost);
|
||||
ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion3D::get_travel_cost);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
|
||||
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_layers", "get_layers");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
|
||||
|
||||
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
|
||||
ADD_SIGNAL(MethodInfo("bake_finished"));
|
||||
|
@ -243,6 +271,8 @@ void NavigationRegion3D::_navigation_changed() {
|
|||
NavigationRegion3D::NavigationRegion3D() {
|
||||
set_notify_transform(true);
|
||||
region = NavigationServer3D::get_singleton()->region_create();
|
||||
NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
|
||||
NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
|
||||
}
|
||||
|
||||
NavigationRegion3D::~NavigationRegion3D() {
|
||||
|
|
|
@ -41,6 +41,9 @@ class NavigationRegion3D : public Node3D {
|
|||
RID region;
|
||||
Ref<NavigationMesh> navmesh;
|
||||
|
||||
real_t enter_cost = 0.0;
|
||||
real_t travel_cost = 1.0;
|
||||
|
||||
Node *debug_view = nullptr;
|
||||
Thread bake_thread;
|
||||
|
||||
|
@ -59,6 +62,12 @@ public:
|
|||
|
||||
RID get_region_rid() const;
|
||||
|
||||
void set_enter_cost(real_t p_enter_cost);
|
||||
real_t get_enter_cost() const;
|
||||
|
||||
void set_travel_cost(real_t p_travel_cost);
|
||||
real_t get_travel_cost() const;
|
||||
|
||||
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
|
||||
Ref<NavigationMesh> get_navigation_mesh() const;
|
||||
|
||||
|
|
|
@ -174,6 +174,10 @@ void NavigationServer2D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
|
||||
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
|
||||
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
|
||||
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
|
||||
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
|
||||
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
|
||||
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
|
||||
ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer2D::region_set_layers);
|
||||
|
@ -239,6 +243,12 @@ Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2
|
|||
RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
|
||||
|
||||
RID FORWARD_0_C(region_create);
|
||||
|
||||
void FORWARD_2_C(region_set_enter_cost, RID, p_region, real_t, p_enter_cost, rid_to_rid, real_to_real);
|
||||
real_t FORWARD_1_C(region_get_enter_cost, RID, p_region, rid_to_rid);
|
||||
void FORWARD_2_C(region_set_travel_cost, RID, p_region, real_t, p_travel_cost, rid_to_rid, real_to_real);
|
||||
real_t FORWARD_1_C(region_get_travel_cost, RID, p_region, rid_to_rid);
|
||||
|
||||
void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
|
||||
void FORWARD_2_C(region_set_layers, RID, p_region, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
|
||||
uint32_t FORWARD_1_C(region_get_layers, RID, p_region, rid_to_rid);
|
||||
|
|
|
@ -86,6 +86,14 @@ public:
|
|||
/// Creates a new region.
|
||||
virtual RID region_create() const;
|
||||
|
||||
/// Set the enter_cost of a region
|
||||
virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const;
|
||||
virtual real_t region_get_enter_cost(RID p_region) const;
|
||||
|
||||
/// Set the travel_cost of a region
|
||||
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const;
|
||||
virtual real_t region_get_travel_cost(RID p_region) const;
|
||||
|
||||
/// Set the map of this region.
|
||||
virtual void region_set_map(RID p_region, RID p_map) const;
|
||||
virtual RID region_get_map(RID p_region) const;
|
||||
|
|
|
@ -52,6 +52,10 @@ void NavigationServer3D::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
|
||||
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
|
||||
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
|
||||
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
|
||||
ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
|
||||
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
|
||||
ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
|
||||
ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer3D::region_set_layers);
|
||||
|
|
|
@ -97,6 +97,14 @@ public:
|
|||
/// Creates a new region.
|
||||
virtual RID region_create() const = 0;
|
||||
|
||||
/// Set the enter_cost of a region
|
||||
virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const = 0;
|
||||
virtual real_t region_get_enter_cost(RID p_region) const = 0;
|
||||
|
||||
/// Set the travel_cost of a region
|
||||
virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0;
|
||||
virtual real_t region_get_travel_cost(RID p_region) const = 0;
|
||||
|
||||
/// Set the map of this region.
|
||||
virtual void region_set_map(RID p_region, RID p_map) const = 0;
|
||||
virtual RID region_get_map(RID p_region) const = 0;
|
||||
|
|
Loading…
Reference in New Issue