diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index f5ae695aa44..b340dd976e0 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -790,7 +790,7 @@ void Skeleton3DEditor::create_editors() { key_insert_button->set_theme_type_variation("FlatButton"); key_insert_button->set_focus_mode(FOCUS_NONE); key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false)); - key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track.")); + key_insert_button->set_tooltip_text(TTR("Insert key (based on mask) for bones with an existing track.")); key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT)); animation_hb->add_child(key_insert_button); @@ -798,7 +798,7 @@ void Skeleton3DEditor::create_editors() { key_insert_all_button->set_theme_type_variation("FlatButton"); key_insert_all_button->set_focus_mode(FOCUS_NONE); key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true)); - key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses.")); + key_insert_all_button->set_tooltip_text(TTR("Insert key (based on mask) for all bones.")); key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD_OR_CTRL + Key::INSERT)); animation_hb->add_child(key_insert_all_button);