Re-prepare RenderingServer if SoftDynamicBody mesh changed
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@ -411,8 +411,9 @@ void SoftDynamicBody3D::_draw_soft_mesh() {
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return;
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}
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if (!rendering_server_handler.is_ready()) {
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rendering_server_handler.prepare(get_mesh()->get_rid(), 0);
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const RID mesh_rid = get_mesh()->get_rid();
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if (!rendering_server_handler.is_ready(mesh_rid)) {
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rendering_server_handler.prepare(mesh_rid, 0);
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/// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
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simulation_started = true;
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@ -50,7 +50,7 @@ class SoftDynamicBodyRenderingServerHandler : public RenderingServerHandler {
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private:
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SoftDynamicBodyRenderingServerHandler();
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bool is_ready() { return mesh.is_valid(); }
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bool is_ready(RID p_mesh_rid) const { return mesh.is_valid() && mesh == p_mesh_rid; }
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void prepare(RID p_mesh_rid, int p_surface);
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void clear();
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void open();
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