Merge pull request #70477 from mihe/bind-joint-disable

Bind methods related to disabling collision between joint bodies
This commit is contained in:
Rémi Verschelde 2022-12-23 23:43:18 +01:00
commit d005293a34
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6 changed files with 52 additions and 0 deletions

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@ -736,6 +736,14 @@
<description>
</description>
</method>
<method name="joint_disable_collisions_between_bodies">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="disable" type="bool" />
<description>
Sets whether the bodies attached to the [Joint2D] will collide with each other.
</description>
</method>
<method name="joint_get_param" qualifiers="const">
<return type="float" />
<param index="0" name="joint" type="RID" />
@ -751,6 +759,13 @@
Returns a joint's type (see [enum JointType]).
</description>
</method>
<method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<description>
Returns whether the bodies attached to the [Joint2D] will collide with each other.
</description>
</method>
<method name="joint_make_damped_spring">
<return type="void" />
<param index="0" name="joint" type="RID" />

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@ -815,6 +815,14 @@
<description>
</description>
</method>
<method name="joint_disable_collisions_between_bodies">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="disable" type="bool" />
<description>
Sets whether the bodies attached to the [Joint3D] will collide with each other.
</description>
</method>
<method name="joint_get_solver_priority" qualifiers="const">
<return type="int" />
<param index="0" name="joint" type="RID" />
@ -829,6 +837,13 @@
Returns the type of the Joint3D.
</description>
</method>
<method name="joint_is_disabled_collisions_between_bodies" qualifiers="const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<description>
Returns whether the bodies attached to the [Joint3D] will collide with each other.
</description>
</method>
<method name="joint_make_cone_twist">
<return type="void" />
<param index="0" name="joint" type="RID" />

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@ -772,6 +772,13 @@
<description>
</description>
</method>
<method name="_joint_disable_collisions_between_bodies" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="disable" type="bool" />
<description>
</description>
</method>
<method name="_joint_get_solver_priority" qualifiers="virtual const">
<return type="int" />
<param index="0" name="joint" type="RID" />
@ -784,6 +791,12 @@
<description>
</description>
</method>
<method name="_joint_is_disabled_collisions_between_bodies" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_make_cone_twist" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />

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@ -400,6 +400,9 @@ void PhysicsServer3DExtension::_bind_methods() {
GDVIRTUAL_BIND(_joint_set_solver_priority, "joint", "priority");
GDVIRTUAL_BIND(_joint_get_solver_priority, "joint");
GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable");
GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint");
GDVIRTUAL_BIND(_free_rid, "rid");
GDVIRTUAL_BIND(_set_active, "active");

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@ -765,6 +765,9 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_set_param", "joint", "param", "value"), &PhysicsServer2D::joint_set_param);
ClassDB::bind_method(D_METHOD("joint_get_param", "joint", "param"), &PhysicsServer2D::joint_get_param);
ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer2D::joint_disable_collisions_between_bodies);
ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer2D::joint_is_disabled_collisions_between_bodies);
ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "anchor", "body_a", "body_b"), &PhysicsServer2D::joint_make_pin, DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_groove", "joint", "groove1_a", "groove2_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_groove, DEFVAL(RID()), DEFVAL(RID()));
ClassDB::bind_method(D_METHOD("joint_make_damped_spring", "joint", "anchor_a", "anchor_b", "body_a", "body_b"), &PhysicsServer2D::joint_make_damped_spring, DEFVAL(RID()));

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@ -943,6 +943,9 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority);
ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority);
ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer3D::joint_disable_collisions_between_bodies);
ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer3D::joint_is_disabled_collisions_between_bodies);
ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof);
ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param);