Fix double lock/group buttons when starting editor with empty scene
(cherry picked from commit 96aa2f285c
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parent
927d7a9250
commit
d00e4fbb16
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@ -3999,6 +3999,8 @@ void CanvasItemEditor::_project_settings_changed() {
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void CanvasItemEditor::_notification(int p_what) {
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void CanvasItemEditor::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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case NOTIFICATION_READY: {
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_update_lock_and_group_button();
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EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
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EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
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EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
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EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CanvasItemEditor::_project_settings_changed));
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CanvasItemEditor::_project_settings_changed));
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