From d015e4d6fcc85ba892a7fa2a511f1f5d72880d0d Mon Sep 17 00:00:00 2001 From: Michael Alexsander Date: Mon, 18 May 2020 11:38:48 -0300 Subject: [PATCH] Keep "lock" metadata when changing a Node's type, if applicable --- editor/scene_tree_dock.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 514bb8dd038..a81a2ff4e93 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2064,9 +2064,21 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) { continue; } + if (E->get().name == "__meta__") { + if (Object::cast_to(newnode)) { + Dictionary metadata = n->get(E->get().name); + if (metadata.has("_edit_group_") && metadata["_edit_group_"]) { + newnode->set_meta("_edit_group_", true); + } + if (metadata.has("_edit_lock_") && metadata["_edit_lock_"]) { + newnode->set_meta("_edit_lock_", true); + } + } + continue; } + if (default_oldnode->get(E->get().name) != n->get(E->get().name)) { newnode->set(E->get().name, n->get(E->get().name)); }