FBX Import: Check bone map access for valid cluster target node id
fix #47184
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@ -417,6 +417,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
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int bind_id = 0;
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for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) {
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ERR_CONTINUE_MSG(!state.fbx_bone_map.has(cluster->TargetNode()->ID()), "Missing bone map for cluster target node with id " + uitos(cluster->TargetNode()->ID()) + ".");
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Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()];
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skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id);
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bind_id++;
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