FBX Import: Check bone map access for valid cluster target node id

fix #47184
This commit is contained in:
Alex Hirsch 2021-03-20 18:07:51 +01:00
parent 91b51a2d32
commit d03f4cefea

View File

@ -417,6 +417,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
int bind_id = 0;
for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) {
ERR_CONTINUE_MSG(!state.fbx_bone_map.has(cluster->TargetNode()->ID()), "Missing bone map for cluster target node with id " + uitos(cluster->TargetNode()->ID()) + ".");
Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()];
skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id);
bind_id++;